Initial Commit
Initial Commit
This commit is contained in:
35
_module/nss/craft_price2.nss
Normal file
35
_module/nss/craft_price2.nss
Normal file
@@ -0,0 +1,35 @@
|
||||
#include "x2_inc_itemprop"
|
||||
|
||||
//This is actually the main function.
|
||||
void script(object oItem, object oPC)
|
||||
{
|
||||
int nValue = GetGoldPieceValue(oItem);
|
||||
string sValue;
|
||||
string sCost;
|
||||
sValue = IntToString(nValue);
|
||||
sCost = IntToString(3*nValue/4);
|
||||
SetCustomToken(799, sValue);
|
||||
SetCustomToken(800, sCost);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
object oPC = GetPCSpeaker();
|
||||
int nSlot = 0;
|
||||
object oItem;
|
||||
|
||||
//Check if the item being crafted is equipped
|
||||
while (nSlot < 18)
|
||||
{
|
||||
oItem = GetItemInSlot(nSlot, oPC);
|
||||
if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; }
|
||||
nSlot++;
|
||||
}
|
||||
//If the item is not equipped, search for it in the inventory
|
||||
oItem = GetFirstItemInInventory(oPC);
|
||||
while (GetIsObjectValid(oItem))
|
||||
{
|
||||
if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; }
|
||||
oItem = GetNextItemInInventory(oPC);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user