Initial Commit
Initial Commit
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44
_module/nss/craft_resist20.nss
Normal file
44
_module/nss/craft_resist20.nss
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#include "x2_inc_itemprop"
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//This is actually the main function.
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void script(object oItem, object oPC)
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{
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itemproperty ipAdd;
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int nType;
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if (GetLocalString(oPC, "Parameter") == "Acid") nType = IP_CONST_DAMAGETYPE_ACID;
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if (GetLocalString(oPC, "Parameter") == "Divine") nType = IP_CONST_DAMAGETYPE_DIVINE;
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if (GetLocalString(oPC, "Parameter") == "Sonic") nType = IP_CONST_DAMAGETYPE_SONIC;
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if (GetLocalString(oPC, "Parameter") == "Fire") nType = IP_CONST_DAMAGETYPE_FIRE;
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if (GetLocalString(oPC, "Parameter") == "Cold") nType = IP_CONST_DAMAGETYPE_COLD;
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if (GetLocalString(oPC, "Parameter") == "Electrical") nType = IP_CONST_DAMAGETYPE_ELECTRICAL;
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if (GetLocalString(oPC, "Parameter") == "Magical") nType = IP_CONST_DAMAGETYPE_MAGICAL;
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if (GetLocalString(oPC, "Parameter") == "Negative") nType = IP_CONST_DAMAGETYPE_NEGATIVE;
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if (GetLocalString(oPC, "Parameter") == "Slashing") nType = IP_CONST_DAMAGETYPE_SLASHING;
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if (GetLocalString(oPC, "Parameter") == "Piercing") nType = IP_CONST_DAMAGETYPE_PIERCING;
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if (GetLocalString(oPC, "Parameter") == "Bludgeoning") nType = IP_CONST_DAMAGETYPE_BLUDGEONING;
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ipAdd = ItemPropertyDamageResistance(nType, IP_CONST_DAMAGERESIST_20);
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IPSafeAddItemProperty(oItem, ipAdd);
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SetLocalString(oPC, "LastProperty", "Resistance");
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}
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void main()
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{
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object oPC = GetPCSpeaker();
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int nSlot = 0;
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object oItem;
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//Check if the item being crafted is equipped
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while (nSlot < 18)
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{
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oItem = GetItemInSlot(nSlot, oPC);
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if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; }
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nSlot++;
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}
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//If the item is not equipped, search for it in the inventory
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oItem = GetFirstItemInInventory(oPC);
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while (GetIsObjectValid(oItem))
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{
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if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; }
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oItem = GetNextItemInInventory(oPC);
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}
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}
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