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Initial Commit
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11
_module/nss/fishing_start.nss
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11
_module/nss/fishing_start.nss
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#include "x4_inc_functions"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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int nSkill = GetCampaignInt(CharacterDB(oPC), "FISHING_SKILL");
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string sSkill = IntToString(nSkill);
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SetCustomToken(789, sSkill);
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effect eImmobilize = SupernaturalEffect(EffectCutsceneImmobilize());
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eImmobilize, oPC);
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return TRUE;
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}
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