Initial Commit
Initial Commit
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49
_module/nss/henchmanfinish.nss
Normal file
49
_module/nss/henchmanfinish.nss
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//::///////////////////////////////////////////////
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//:: FileName henchmanfinish v 0.9
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//:://////////////////////////////////////////////
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//:: This script will cause the henchman to get the items
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//:: from the master's bag of holding (via henchmanxfer)
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//::
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//:://////////////////////////////////////////////
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//:: Created By: Pausanias
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//:: Created On: 6/28/2002 20:43:15
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//:://////////////////////////////////////////////
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#include "hench_i0_equip"
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#include "hench_i0_henutil"
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// Destroy the decency robe unless we're still wearing it.
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void main()
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{
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object oBag, oItem;
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int i;
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// This is the bag created by the henchmanmanage or henchmanmng* scripts.
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oBag = GetLocalObject(OBJECT_SELF,"HenchBag");
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if (GetIsObjectValid(oBag))
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{
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object oItem = GetFirstItemInInventory(oBag);
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while (GetIsObjectValid(oItem))
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{
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CopyItem(oItem, OBJECT_SELF);
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DestroyObject(oItem, 0.1);
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oItem = GetNextItemInInventory(oBag);
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}
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EquipItems(oBag);
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SetLocalInt(OBJECT_SELF,"HenchmanInv",0);
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// Destroy the monk's robe if it's there.
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DelayCommand(2.0, DestroyDecency(TRUE));
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// Destroy the bag of holding, with enough delay to allow smooth
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// transfer of the objects.
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// As of v0.9, this is now done by EquipItems.
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//DestroyObject(oBag,5.);
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ClearWeaponStates();
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UnequipWeapons();
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DelayCommand(0.5, HenchEquipDefaultWeapons(OBJECT_SELF, TRUE));
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}
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}
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