Initial Commit
Initial Commit
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69
_module/nss/mpoker_choosebet.nss
Normal file
69
_module/nss/mpoker_choosebet.nss
Normal file
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#include "x4_inc_functions"
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#include "mpoker_include"
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void PlayersCheck()
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{
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object oStool1 = GetNearestObjectByTag("mpoker_stool1");
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object oStool2 = GetNearestObjectByTag("mpoker_stool2");
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object oP1 = GetSittingCreature(oStool1);
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object oP2 = GetSittingCreature(oStool2);
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if (!GetIsObjectValid(oP1) || !GetIsObjectValid(oP2)) //if there aren't two players anymore
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{
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int nPot = GetLocalInt(OBJECT_SELF, "POT");
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if (GetIsObjectValid(oP1)) GiveGoldToCreature(oP1, nPot);
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if (GetIsObjectValid(oP2)) GiveGoldToCreature(oP2, nPot); //we want to give everything in the pot to the remaining player
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DeleteLocalInt(OBJECT_SELF, "STAGE");
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DeleteLocalInt(OBJECT_SELF, "BET");
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DeleteLocalInt(OBJECT_SELF, "POT");
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DeleteLocalString(OBJECT_SELF, "SPOKEN");
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DeleteLocalInt(OBJECT_SELF, "STARTER");
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DeleteLocalString(OBJECT_SELF, "CURRENT");
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DeleteLocalObject(OBJECT_SELF, "oP1");
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DeleteLocalObject(OBJECT_SELF, "oP2");
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InitializeMDeck();
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AssignCommand(OBJECT_SELF, SpeakOneLinerConversation("mpoker"));
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return;
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}
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DelayCommand(1.0, PlayersCheck());
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}
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int StartingConditional()
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{
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object oStool1 = GetNearestObjectByTag("mpoker_stool1");
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object oStool2 = GetNearestObjectByTag("mpoker_stool2");
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object oP1 = GetSittingCreature(oStool1);
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object oP2 = GetSittingCreature(oStool2);
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SetLocalObject(OBJECT_SELF, "oP1", oP1);
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SetLocalObject(OBJECT_SELF, "oP2", oP2);
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if (GetLocalInt(OBJECT_SELF, "STAGE") == 0)
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{
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//Create pseudo-heartbeat
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PlayersCheck();
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//Randomly decide the starting player
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SetLocalInt(OBJECT_SELF, "STARTER", Random(2)+1);
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object oStarter = GetLocalObject(OBJECT_SELF, "oP"+IntToString(GetLocalInt(OBJECT_SELF, "STARTER")));
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//Set the PC as current player
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SetLocalString(OBJECT_SELF, "CURRENT", "oP"+IntToString(GetLocalInt(OBJECT_SELF, "STARTER")));
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//Set token
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SetCustomToken(916, GetName(oStarter));
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//Prepare the next stage
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SetLocalInt(OBJECT_SELF, "STAGE", 1);
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return TRUE;
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}
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return FALSE;
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}
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