Initial Commit
Initial Commit
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17
_module/nss/tanner_crtbbear.nss
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17
_module/nss/tanner_crtbbear.nss
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#include "x4_inc_functions"
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void main()
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{
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object oPC = GetPCSpeaker();
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TakeGoldFromCreature(1000, oPC, TRUE);
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object oHide = GetItemPossessedBy(oPC, "anc_it_bbearskin");
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//Let's change the PC's cloak to a bear pelt
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object oCloak = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC);
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object oNew = CopyItemAndModify(oCloak, ITEM_APPR_TYPE_SIMPLE_MODEL, 0, 84, TRUE);
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object oNew2 = CopyItemAndModify(oNew, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH1, 131, TRUE);
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DestroyObject(oNew);
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object oNew3 = CopyItemAndModify(oNew2, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH2, 167, TRUE);
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DestroyObject(oNew2);
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if (oNew3 != OBJECT_INVALID) DestroyObject(oCloak);
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DelayCommand(0.1, EquipItem(oPC, oNew3));
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}
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