void main() { SetLocalInt(GetPCSpeaker(), "TalkedAdv", TRUE); if (GetLocalInt(OBJECT_SELF, "WillAttack") == 0 && GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_EVIL && Random(2) == 0) SetLocalInt(OBJECT_SELF, "WillAttack", 1); else SetLocalInt(OBJECT_SELF, "WillAttack", 2); }