void main() { object oPC = GetLastAttacker(); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectHeal(50), OBJECT_SELF, 0.1); ClearAllActions(TRUE); ClearPersonalReputation(oPC, OBJECT_SELF); ClearPersonalReputation(OBJECT_SELF, oPC); AdjustReputation(oPC, GetObjectByTag("ArcheryTarget1"), -50); AdjustReputation(oPC, GetObjectByTag("ArcheryTarget1"), 50); AdjustReputation(oPC, GetObjectByTag("ArcheryTarget2"), -50); AdjustReputation(oPC, GetObjectByTag("ArcheryTarget2"), 50); }