int StartingConditional() { // Check if the name of the speaker is the same as object self in this case a horse. ffbj object oPC = GetPCSpeaker(); string sRiderName = GetName (oPC); if (GetName(OBJECT_SELF) == (sRiderName + "' Pegasus")) return TRUE; else return FALSE; FloatingTextStringOnCreature(" Nie kradnij! ", oPC,TRUE); }