#include "x2_inc_itemprop"

//This is actually the main function.
int script(object oItem, object oPC)
{
     if (GetLocalString(oItem, "Type") == "Cloth") return TRUE;
     return FALSE;
}

int StartingConditional()
{
     object oPC = GetPCSpeaker();
     int nSlot = 0;
     object oItem;
     int nResult;

     //Check if the item being crafted is equipped
     while (nSlot < 18)
     {
     oItem = GetItemInSlot(nSlot, oPC);
     if (GetLocalInt(oItem, "Prototype") == TRUE)
     nResult = script(oItem, oPC);
     nSlot++;
     }
     //If the item is not equipped, search for it in the inventory
     oItem = GetFirstItemInInventory(oPC);
     while (GetIsObjectValid(oItem))
     {
     if (GetLocalInt(oItem, "Prototype") == TRUE)
     nResult = script(oItem, oPC);
     oItem = GetNextItemInInventory(oPC);
     }

     return nResult;
}