#include "x2_inc_itemprop" void main() { object oPC = GetPCSpeaker(); //Place any items in the main hand or the off-hand in the inventory object oCopied; int nCursed; if (GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC) != OBJECT_INVALID) { nCursed = GetItemCursedFlag(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC)); oCopied = CopyItem(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC), oPC, TRUE); if (oCopied != OBJECT_INVALID) DestroyObject(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC)); if (nCursed == TRUE) SetItemCursedFlag(oCopied, TRUE); nCursed = FALSE; } if (GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC) != OBJECT_INVALID) { nCursed = GetItemCursedFlag(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)); oCopied = CopyItem(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC), oPC, TRUE); if (oCopied != OBJECT_INVALID) DestroyObject(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)); if (nCursed == TRUE) SetItemCursedFlag(oCopied, TRUE); nCursed = FALSE; } //The end of this chunk of code SetLocalString(oPC, "Parameter", "Negative"); }