#include "x2_inc_itemprop" //This is actually the main function. void script(object oItem, object oPC) { int nCurrentApp = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHIN); int nNewApp; switch (nCurrentApp) { case 1: nNewApp = 3; break; case 3: nNewApp = 4; break; case 4: nNewApp = 5; break; case 5: nNewApp = 6; break; case 6: nNewApp = 7; break; case 7: nNewApp = 8; break; case 8: nNewApp = 9; break; case 9: nNewApp = 10; break; case 10: nNewApp = 11; break; case 11: nNewApp = 12; break; case 12: nNewApp = 13; break; case 13: nNewApp = 14; break; case 14: nNewApp = 15; break; case 15: nNewApp = 16; break; case 16: nNewApp = 17; break; case 17: nNewApp = 81; break; case 81: nNewApp = 82; break; case 82: nNewApp = 84; break; case 84: nNewApp = 85; break; case 85: nNewApp = 90; break; case 90: nNewApp = 91; break; case 91: nNewApp = 92; break; case 92: nNewApp = 93; break; case 93: nNewApp = 121; break; case 121: nNewApp = 128; break; case 128: nNewApp = 151; break; case 151: nNewApp = 153; break; case 153: nNewApp = 154; break; case 154: nNewApp = 155; break; case 155: nNewApp = 158; break; case 158: nNewApp = 161; break; case 161: nNewApp = 186; break; case 186: nNewApp = 1; break; default: nNewApp = 1; break; } object oModified1 = CopyItemAndModify(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHIN, nNewApp, TRUE); object oModified = CopyItemAndModify(oModified1, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHIN, nNewApp, TRUE); DestroyObject(oModified1); SetItemCursedFlag(oModified, TRUE); if (oModified != OBJECT_INVALID) DestroyObject(oItem); ExecuteScript("craft_pcequip", oPC); return; } void main() { object oPC = GetPCSpeaker(); int nSlot = 0; object oItem; //Check if the item being crafted is equipped while (nSlot < 18) { oItem = GetItemInSlot(nSlot, oPC); if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; } nSlot++; } //If the item is not equipped, search for it in the inventory oItem = GetFirstItemInInventory(oPC); while (GetIsObjectValid(oItem)) { if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; } oItem = GetNextItemInInventory(oPC); } }