/*int StartingConditional() { object oPC = GetPCSpeaker(); object oItem = GetFirstItemInInventory(oPC); int nCost; int nGold; while (GetIsObjectValid(oItem)) { if (GetLocalInt(oItem, "Prototype") == TRUE) { nCost = 3*GetGoldPieceValue(oItem)/4; nGold = GetGold(oPC); if (nGold < nCost) return TRUE; return FALSE; } oItem = GetNextItemInInventory(oPC); } return FALSE; }*/ #include "x2_inc_itemprop" //This is actually the main function. int script(object oItem, object oPC) { int nCost; int nValue; int nGold; nValue = GetGoldPieceValue(oItem); if (GetLocalString(oItem, "Type") == "Ammo") nValue = 99*nValue; nCost = 3*nValue/4; nGold = GetGold(oPC); if (nGold < nCost) return TRUE; return FALSE; } int StartingConditional() { object oPC = GetPCSpeaker(); int nSlot = 0; object oItem; int nResult; //Check if the item being crafted is equipped while (nSlot < 18) { oItem = GetItemInSlot(nSlot, oPC); if (GetLocalInt(oItem, "Prototype") == TRUE) nResult = script(oItem, oPC); nSlot++; } //If the item is not equipped, search for it in the inventory oItem = GetFirstItemInInventory(oPC); while (GetIsObjectValid(oItem)) { if (GetLocalInt(oItem, "Prototype") == TRUE) nResult = script(oItem, oPC); oItem = GetNextItemInInventory(oPC); } return nResult; }