#include "x2_inc_itemprop" //This is actually the main function. void script(object oItem, object oPC) { int nCurrentApp = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RTHIGH); int nNewApp; switch (nCurrentApp) { case 3: nNewApp = 1; break; case 4: nNewApp = 3; break; case 5: nNewApp = 4; break; case 6: nNewApp = 5; break; case 8: nNewApp = 6; break; case 9: nNewApp = 8; break; case 10: nNewApp = 9; break; case 11: nNewApp = 10; break; case 12: nNewApp = 11; break; case 13: nNewApp = 12; break; case 14: nNewApp = 13; break; case 15: nNewApp = 14; break; case 16: nNewApp = 15; break; case 63: nNewApp = 16; break; case 80: nNewApp = 63; break; case 87: nNewApp = 80; break; case 93: nNewApp = 87; break; case 94: nNewApp = 93; break; case 116: nNewApp = 94; break; case 118: nNewApp = 116; break; case 121: nNewApp = 118; break; case 122: nNewApp = 121; break; case 123: nNewApp = 122; break; case 151: nNewApp = 123; break; case 155: nNewApp = 151; break; case 156: nNewApp = 155; break; case 157: nNewApp = 156; break; case 158: nNewApp = 157; break; case 159: nNewApp = 158; break; case 160: nNewApp = 159; break; case 186: nNewApp = 160; break; case 1: nNewApp = 186; break; default: nNewApp = 1; break; } object oModified1 = CopyItemAndModify(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RTHIGH, nNewApp, TRUE); object oModified = CopyItemAndModify(oModified1, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LTHIGH, nNewApp, TRUE); DestroyObject(oModified1); SetItemCursedFlag(oModified, TRUE); if (oModified != OBJECT_INVALID) DestroyObject(oItem); ExecuteScript("craft_pcequip", oPC); return; } void main() { object oPC = GetPCSpeaker(); int nSlot = 0; object oItem; //Check if the item being crafted is equipped while (nSlot < 18) { oItem = GetItemInSlot(nSlot, oPC); if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; } nSlot++; } //If the item is not equipped, search for it in the inventory oItem = GetFirstItemInInventory(oPC); while (GetIsObjectValid(oItem)) { if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; } oItem = GetNextItemInInventory(oPC); } }