#include "x2_inc_itemprop"

//This is actually the main function.
void script(object oItem, object oPC)
{
     itemproperty ipAdd;
     ipAdd = ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_18);
     IPSafeAddItemProperty(oItem, ipAdd);
     SetLocalString(oPC, "LastProperty", "SpellResistance");
}

void main()
{
     object oPC = GetPCSpeaker();
     int nSlot = 0;
     object oItem;

     //Check if the item being crafted is equipped
     while (nSlot < 18)
     {
     oItem = GetItemInSlot(nSlot, oPC);
     if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; }
     nSlot++;
     }
     //If the item is not equipped, search for it in the inventory
     oItem = GetFirstItemInInventory(oPC);
     while (GetIsObjectValid(oItem))
     {
     if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; }
     oItem = GetNextItemInInventory(oPC);
     }
}