void main() { object oExited = GetExitingObject(); if(oExited != OBJECT_INVALID) { DeleteLocalInt(oExited, "nShooter"); DeleteLocalInt(oExited, "nPass"); DeleteLocalInt(oExited, "nDontPass"); DeleteLocalInt(oExited, "nPassOdds"); DeleteLocalInt(oExited, "nCome"); DeleteLocalInt(oExited, "nDontCome"); DeleteLocalInt(oExited, "nComeOdds"); DeleteLocalInt(oExited, "nPlace4"); DeleteLocalInt(oExited, "nPlace5"); DeleteLocalInt(oExited, "nPlace6"); DeleteLocalInt(oExited, "nPlace8"); DeleteLocalInt(oExited, "nPlace9"); DeleteLocalInt(oExited, "nPlace10"); DeleteLocalInt(oExited, "nBuy4"); DeleteLocalInt(oExited, "nBuy5"); DeleteLocalInt(oExited, "nBuy6"); DeleteLocalInt(oExited, "nBuy8"); DeleteLocalInt(oExited, "nBuy9"); DeleteLocalInt(oExited, "nBuy10"); DeleteLocalInt(oExited, "nLay4"); DeleteLocalInt(oExited, "nLay5"); DeleteLocalInt(oExited, "nLay6"); DeleteLocalInt(oExited, "nLay8"); DeleteLocalInt(oExited, "nLay9"); DeleteLocalInt(oExited, "nLay10"); DeleteLocalInt(oExited, "nField"); DeleteLocalInt(oExited, "nBig6"); DeleteLocalInt(oExited, "nBig8"); DeleteLocalInt(oExited, "nSeven"); DeleteLocalInt(oExited, "nHard4"); DeleteLocalInt(oExited, "nHard6"); DeleteLocalInt(oExited, "nHard8"); DeleteLocalInt(oExited, "nHard10"); DeleteLocalInt(oExited, "n2"); DeleteLocalInt(oExited, "n3"); DeleteLocalInt(oExited, "n11"); DeleteLocalInt(oExited, "n12"); DeleteLocalInt(oExited, "nCraps"); DeleteLocalInt(oExited, "nHorn"); DeleteLocalInt(oExited, "nComePoint"); } }