#include "x4_inc_functions" int StartingConditional() { object oPC = GetPCSpeaker(); object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC); object oRod; if (GetTag(oRight) == "fishrod") oRod = oRight; else oRod = oLeft; string sResRef = GetResRef(oRod); SetLocalString(oPC, "FishingRod", sResRef); int nSkill = 0; if (sResRef == "fishrod_black") nSkill = 700; if (sResRef == "fishrod_diamond") nSkill = 300; if (sResRef == "fishrod_glass") nSkill = 130; if (sResRef == "fishrod_steel") nSkill = 50; int nPCSkill = GetCampaignInt(CharacterDB(oPC), "FISHING_SKILL"); if (nPCSkill < nSkill) return TRUE; return FALSE; }