#include "x4_inc_functions" int StartingConditional() { object oPC = GetPCSpeaker(); int nSkill = GetCampaignInt(CharacterDB(oPC), "FISHING_SKILL"); string sSkill = IntToString(nSkill); SetCustomToken(789, sSkill); effect eImmobilize = SupernaturalEffect(EffectCutsceneImmobilize()); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eImmobilize, oPC); return TRUE; }