#include "quest_inc" void main() { object oPC = GetPCSpeaker(); string sDB = CharacterDB(oPC); string sRegion; int nTavern = GetLocalInt(GetArea(OBJECT_SELF), "TavernNumber"); string sTown = GetLocalString(GetArea(OBJECT_SELF), "Town"); if (nTavern == 1 || nTavern == 2) sRegion = "greencoast"; DeleteCampaignVariable(sDB, "QUEST_AVAILABLE"); GenerateQuest(oPC, OBJECT_SELF, sRegion, sTown); }