//Pay for the henchman. If PC tried to be smart and put his gold away before choosing this option in a conversation, stop the dialogue and inform him about it.
void main()
{
    object oPC = GetPCSpeaker();
    if ( GetGold(oPC) >= (GetLocalInt(oPC, "hench_pay")))
    {
    TakeGoldFromCreature(GetLocalInt(oPC, "hench_pay"), oPC, TRUE);
    SetLocalInt(oPC, "hench_notaffordable", 0);

    }
    else
    {
        SpeakString("Sorry, no one is going to risk their life for free.");
        SetLocalInt(oPC, "hench_notaffordable", 1);
    }
}