//Pay for the henchman. If PC tried to be smart and put his gold away before choosing this option in a conversation, stop the dialogue and inform him about it. void main() { object oPC = GetPCSpeaker(); if ( GetGold(oPC) >= (GetLocalInt(oPC, "hench_pay"))) { TakeGoldFromCreature(GetLocalInt(oPC, "hench_pay"), oPC, TRUE); SetLocalInt(oPC, "hench_notaffordable", 0); } else { SpeakString("Sorry, no one is going to risk their life for free."); SetLocalInt(oPC, "hench_notaffordable", 1); } }