#include "hench_i0_conv" int StartingConditional() { if (!GetLocalInt(OBJECT_SELF, sHenchLightOffHand)) { return FALSE; } int wieldState = GetLocalInt(OBJECT_SELF, sHenchDualWieldState); if(wieldState == 1) { return TRUE; } if(wieldState == 2) { return FALSE; } if (GetHasFeat(FEAT_TWO_WEAPON_FIGHTING, OBJECT_SELF)) { return TRUE; } return FALSE; }