//Makes note about the henchman class preferred by the PC and randomly chooses their gender. void main() { object oPC = GetPCSpeaker(); if (d100()<=70) { SetLocalString(oPC, "henchman", "na_cleric_m"); SetLocalString(oPC, "hench_gender", "_m"); } else { SetLocalString(oPC, "henchman", "na_cleric_f"); SetLocalString(oPC, "hench_gender", "_f"); } }