//Makes note about the henchman class preferred by the PC and randomly chooses their gender.
void main()
{

object oPC = GetPCSpeaker();

if (d100()<=70)
   {
   SetLocalString(oPC, "henchman", "na_fighter_m");
   SetLocalString(oPC, "hench_gender", "_m");
   }
else
   {
   SetLocalString(oPC, "henchman", "na_fighter_f");
   SetLocalString(oPC, "hench_gender", "_f");
   }

}