//This is where the fun begins. Spawn the henchman, change his name and surname to the ones established earlier, //randomize his appearance and create his equipment that is more or less suitable for his level. #include "nw_i0_generic" #include "69_hench_lib" void SaveHenchman(object oPC, object oHenchman) { int nHenchPosition; if(GetCampaignString(CharacterDB(oPC), "HENCH_1_NAME") == "") nHenchPosition = 1; else if(GetCampaignString(CharacterDB(oPC), "HENCH_2_NAME") == "") nHenchPosition = 2; else if(GetCampaignString(CharacterDB(oPC), "HENCH_3_NAME") == "") nHenchPosition = 3; else return; SetLocalInt(oHenchman, "HenchPosition", nHenchPosition); string sHenchPosition = IntToString(nHenchPosition); string sHenchName = GetName(oHenchman); int nHenchNumber = GetCampaignInt(CharacterDB(oPC), "HENCH_NUMBER"); SetCampaignInt(CharacterDB(oPC), "HENCH_NUMBER", nHenchNumber+1); StoreCampaignObject(CharacterDB(oPC), "HENCH_"+sHenchPosition, oHenchman); DelayCommand(1.0, SetCampaignString(CharacterDB(oPC), "HENCH_"+sHenchPosition+"_NAME", sHenchName)); } void main() { object oHenchman; object oPC = GetPCSpeaker(); int nAutoLevelup = GetLocalInt(GetModule(), "nAutoLevelup"); //Change the "barbarian" part to "barb" for barbarian halflings, half-orcs and half-elves (otherwise the resref is too long) if (GetLocalString(oPC, "henchman") == "na_barbarian_m") { if ((GetLocalString(oPC, "hench_race") == "_ha") || (GetLocalString(oPC, "hench_race") == "_ho") || (GetLocalString(oPC, "hench_race") == "_he")) { SetLocalString(oPC, "henchman", "na_barb_m"); } } if (GetLocalString(oPC, "henchman") == "na_barbarian_f") { if ((GetLocalString(oPC, "hench_race") == "_ha") || (GetLocalString(oPC, "hench_race") == "_ho") || (GetLocalString(oPC, "hench_race") == "_he")) { SetLocalString(oPC, "henchman", "na_barb_f"); } } //Finished changing the resref part //Spawn the henchman oHenchman = CreateObject(OBJECT_TYPE_CREATURE, (GetLocalString(oPC, "henchman")+GetLocalString(oPC, "hench_race")), GetLocation(oPC)); SetLocalInt(oHenchman, "JustSpawned", TRUE); DelayCommand(1.0, DeleteLocalInt(oHenchman, "JustSpawned")); //if(nAutoLevelup == 1 && GetCanLevelUp69(oPC, oHenchman)) //{ DelayCommand(1.0, LevelUpHenchman69(oHenchman, oPC, 1)); //} //ActionStartConversation(oHenchman); //Change his name and surname SetLocalString(oPC, "fullname", (GetLocalString(oPC, GetLocalString(oPC, "hench_name"))+" "+(GetLocalString(oPC, GetLocalString(oPC, "hench_surname"))))); SetName(oHenchman, GetLocalString(oPC, "fullname")); //Randomize appearance; starting with hair color switch(d6()) { case 1: SetColor(oHenchman, COLOR_CHANNEL_HAIR, 11);break; case 2: SetColor(oHenchman, COLOR_CHANNEL_HAIR, 2);break; case 3: SetColor(oHenchman, COLOR_CHANNEL_HAIR, 135);break; case 4: SetColor(oHenchman, COLOR_CHANNEL_HAIR, 16);break; case 5: SetColor(oHenchman, COLOR_CHANNEL_HAIR, 7);break; case 6: SetColor(oHenchman, COLOR_CHANNEL_HAIR, 15);break; } //Randomize phenotype; elves and half-elves should be fat veeery rarely if ( GetRacialType(oHenchman) == RACIAL_TYPE_ELF || GetRacialType(oHenchman) == RACIAL_TYPE_HALFELF ) { SetLocalInt(oHenchman, "Chance", 3); } else { SetLocalInt(oHenchman, "Chance", 15); } if ( Random(100) < GetLocalInt(oHenchman, "Chance")) { SetPhenoType(PHENOTYPE_BIG, oHenchman); } else { SetPhenoType(PHENOTYPE_NORMAL, oHenchman); } //Randomize skin color; only for humans, elves and dwarves (in case of elves and dwarves, allow them to be drow and duergar, respectively) if ( GetRacialType(oHenchman) == RACIAL_TYPE_HUMAN ) { if ( Random(100) < 16) { SetColor(oHenchman, COLOR_CHANNEL_SKIN, 7); } else { SetColor(oHenchman, COLOR_CHANNEL_SKIN, 2); } } if ( GetRacialType(oHenchman) == RACIAL_TYPE_ELF ) { if ( Random(100) < 10) { SetColor(oHenchman, COLOR_CHANNEL_SKIN, 134); SetLocalString(oHenchman, "subrace", "drow"); } else { SetColor(oHenchman, COLOR_CHANNEL_SKIN, 1); } } if ( GetRacialType(oHenchman) == RACIAL_TYPE_DWARF ) { if ( Random(100) < 10) { SetColor(oHenchman, COLOR_CHANNEL_SKIN, 42); SetLocalString(oHenchman, "subrace", "duergar"); } else { SetColor(oHenchman, COLOR_CHANNEL_SKIN, 2); } } //Randomize head; choose any head from the default ones numbered 1 to 10 SetLocalInt(oHenchman, "head", d10()); SetCreatureBodyPart(CREATURE_PART_HEAD, GetLocalInt(oHenchman, "head"), oHenchman); //Create equipment based on the henchman's class and, to some extent, level (use PC's level instead, since it's the same anyway and works better) object oArmor; object oWeapon; object oHelmet; object oShield; object oBoots; object oGloves; object oCloak; object oRing1; object oRing2; object oAmulet; object oPotion1; object oPotion2; object oPotion3; object oAmmo; object oAmmo2; object oAmmo3; //If the henchman is a fighter or a paladin: if ( GetLevelByClass(CLASS_TYPE_FIGHTER, oHenchman) > 0 || GetLevelByClass(CLASS_TYPE_PALADIN, oHenchman) > 0 ) { if ( GetHitDice(oPC) <= 2 ) { oArmor = CreateItemOnObject("NW_AARCL012", oHenchman); //Koszulka kolcza if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("NW_WSWSS001", oHenchman);} //Krotki miecz else {oWeapon = CreateItemOnObject("NW_WSWLS001", oHenchman);} //Dlugi miecz oPotion1 = CreateItemOnObject("na_hench_pot1", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot12", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot13", oHenchman); } else if ( GetHitDice(oPC) <= 5 ) { oArmor = CreateItemOnObject("NW_MAARCL046", oHenchman); //Koszulka kolcza +1 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("NW_WSWMSS002", oHenchman);} //Krotki miecz +1 else {oWeapon = CreateItemOnObject("NW_WSWMLS002", oHenchman);} //Dlugi miecz +1 oPotion1 = CreateItemOnObject("na_hench_pot2", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot22", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot23", oHenchman); } else if ( GetHitDice(oPC) <= 10 ) { oArmor = CreateItemOnObject("NW_MAARCL066", oHenchman); //Kolczuga +2 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("NW_WSWMSS011", oHenchman);} //Krotki miecz +3 else {oWeapon = CreateItemOnObject("NW_WSWMLS012", oHenchman);} //Dlugi miecz +3 oPotion1 = CreateItemOnObject("na_hench_pot3", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot32", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot33", oHenchman); } else if ( GetHitDice(oPC) <= 15 ) { oArmor = CreateItemOnObject("NW_MAARCL068", oHenchman); //Pelna zbroja plytowa +2 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X0_WSWMSS001", oHenchman); //Krotki miecz +4 oShield = CreateItemOnObject("X0_ASHMSW001", oHenchman);} //Mala tarcza +4 else {oWeapon = CreateItemOnObject("X0_WSWMLS001", oHenchman); //Dlugi miecz +4 oShield = CreateItemOnObject("X0_ASHMLW001", oHenchman);} //Duza tarcza +4 oPotion1 = CreateItemOnObject("na_hench_pot4", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot42", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot43", oHenchman); } else if ( GetHitDice(oPC) <= 20 ) { oArmor = CreateItemOnObject("NW_MAARCL080", oHenchman); //Pelna zbroja plytowa +3 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("NW_WSWMSS009", oHenchman); //Krotki miecz +5 oShield = CreateItemOnObject("X0_ASHMSW002", oHenchman);} //Mala tarcza +5 else {oWeapon = CreateItemOnObject("X0_WSWMLS002", oHenchman); //Dlugi miecz +5 oShield = CreateItemOnObject("X0_ASHMLW002", oHenchman);} //Duza tarcza +5 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 25 ) { oArmor = CreateItemOnObject("X0_MAARCL023", oHenchman); //Pelna zbroja plytowa +4 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X2_WSWMSS003", oHenchman); //Krotki miecz +6 oShield = CreateItemOnObject("X2_ASHMLW003", oHenchman);} //Duza tarcza +6 else {oWeapon = CreateItemOnObject("X2_WSWMLS003", oHenchman); //Dlugi miecz +6 oShield = CreateItemOnObject("X2_ASHMTO003", oHenchman);} //Pawez +6 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 30 ) { oArmor = CreateItemOnObject("X2_MAARCL047", oHenchman); //Pelna zbroja plytowa +6 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X2_WSWMSS004", oHenchman); //Krotki miecz +7 oShield = CreateItemOnObject("na_largeshield8", oHenchman);} //Duza tarcza +8 else {oWeapon = CreateItemOnObject("X2_WSWMLS004", oHenchman); //Dlugi miecz +7 oShield = CreateItemOnObject("na_towershield8", oHenchman);} //Pawez +8 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 35 ) { oArmor = CreateItemOnObject("X2_MAARCL048", oHenchman); //Pelna zbroja plytowa +7 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X2_WSWMSS004", oHenchman); //Krotki miecz +7 oShield = CreateItemOnObject("na_largeshield9", oHenchman);} //Duza tarcza +9 else {oWeapon = CreateItemOnObject("X2_WSWMLS004", oHenchman); //Dlugi miecz +7 oShield = CreateItemOnObject("na_towershield9", oHenchman);} //Pawez +9 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 39 ) { oArmor = CreateItemOnObject("na_pzp_10", oHenchman); //Pelna zbroja plytowa +10 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("na_shortsword8", oHenchman); //Krotki miecz +8 oShield = CreateItemOnObject("na_largeshield9", oHenchman);} //Duza tarcza +9 else {oWeapon = CreateItemOnObject("na_longsword8", oHenchman); //Dlugi miecz +8 oShield = CreateItemOnObject("na_towershield9", oHenchman);} //Pawez +9 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else { oArmor = CreateItemOnObject("na_pzp_16", oHenchman); //Pelna zbroja plytowa +16 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("na_shortsword14", oHenchman); //Krotki miecz +14 oShield = CreateItemOnObject("na_largeshield15", oHenchman);} //Duza tarcza +15 else {oWeapon = CreateItemOnObject("na_longsword14", oHenchman); //Dlugi miecz +14 oShield = CreateItemOnObject("na_towershield15", oHenchman);} //Pawez +15 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } } //If the henchman is a wizard or a sorcerer: if ( GetLevelByClass(CLASS_TYPE_WIZARD, oHenchman) > 0 || GetLevelByClass(CLASS_TYPE_SORCERER, oHenchman) > 0 ) { SetLocalString(oHenchman, "SummonCreature", "na_hench_familiar"); if ( GetHitDice(oPC) <= 2 ) { oPotion1 = CreateItemOnObject("na_hench_pot1", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot12", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot13", oHenchman); } else if ( GetHitDice(oPC) <= 5 ) { oPotion1 = CreateItemOnObject("na_hench_pot2", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot22", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot23", oHenchman); } else if ( GetHitDice(oPC) <= 10 ) { oPotion1 = CreateItemOnObject("na_hench_pot3", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot32", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot33", oHenchman); } else if ( GetHitDice(oPC) <= 15 ) { oPotion1 = CreateItemOnObject("na_hench_pot4", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot42", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot43", oHenchman); } else if ( GetHitDice(oPC) <= 20 ) { oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 25 ) { oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 30 ) { oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 35 ) { oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 39 ) { oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else { oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } } //If the henchman is a monk: if ( GetLevelByClass(CLASS_TYPE_MONK, oHenchman) > 0 ) { if ( GetHitDice(oPC) <= 2 ) { oPotion1 = CreateItemOnObject("na_hench_pot1", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot12", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot13", oHenchman); } else if ( GetHitDice(oPC) <= 5 ) { oGloves = CreateItemOnObject("na_steelice1", oHenchman); //Rekawice Stalowego Lodu +1 oArmor = CreateItemOnObject("na_gown1", oHenchman); //Toga Lsniacej Reki +1 oPotion1 = CreateItemOnObject("na_hench_pot2", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot22", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot23", oHenchman); } else if ( GetHitDice(oPC) <= 10 ) { oGloves = CreateItemOnObject("na_steelice2", oHenchman); //Rekawice Stalowego Lodu +2 oArmor = CreateItemOnObject("na_gown2", oHenchman); //Toga Lsniacej Reki +2 oPotion1 = CreateItemOnObject("na_hench_pot3", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot32", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot33", oHenchman); } else if ( GetHitDice(oPC) <= 15 ) { oBoots = CreateItemOnObject("na_ssboots4", oHenchman); //Buty Duszy Slonca +4 oGloves = CreateItemOnObject("na_steelice4", oHenchman); //Rekawice Stalowego Lodu +4 oArmor = CreateItemOnObject("na_gown2", oHenchman); //Toga Lsniacej Reki +2 oPotion1 = CreateItemOnObject("na_hench_pot4", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot42", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot43", oHenchman); } else if ( GetHitDice(oPC) <= 20 ) { oBoots = CreateItemOnObject("na_ssboots5", oHenchman); //Buty Duszy Slonca +5 oGloves = CreateItemOnObject("na_steelice5", oHenchman); //Rekawice Stalowego Lodu +5 oArmor = CreateItemOnObject("na_gown3", oHenchman); //Toga Lsniacej Reki +3 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 25 ) { oBoots = CreateItemOnObject("na_ssboots6", oHenchman); //Buty Duszy Slonca +6 oGloves = CreateItemOnObject("na_steelice8", oHenchman); //Rekawice Stalowego Lodu +8 oArmor = CreateItemOnObject("na_gown4", oHenchman); //Toga Lsniacej Reki +4 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 30 ) { oBoots = CreateItemOnObject("na_ssboots7", oHenchman); //Buty Duszy Slonca +7 oGloves = CreateItemOnObject("na_steelice9", oHenchman); //Rekawice Stalowego Lodu +9 oArmor = CreateItemOnObject("na_gown6", oHenchman); //Toga Lsniacej Reki +6 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 35 ) { oBoots = CreateItemOnObject("na_ssboots8", oHenchman); //Buty Duszy Slonca +8 oGloves = CreateItemOnObject("na_steelice9", oHenchman); //Rekawice Stalowego Lodu +9 oArmor = CreateItemOnObject("na_gown7", oHenchman); //Toga Lsniacej Reki +7 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 39 ) { oBoots = CreateItemOnObject("na_ssboots8", oHenchman); //Buty Duszy Slonca +8 oGloves = CreateItemOnObject("na_steelice11", oHenchman); //Rekawice Stalowego Lodu +11 oArmor = CreateItemOnObject("na_gown11", oHenchman); //Toga Lsniacej Reki +11 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else { oBoots = CreateItemOnObject("na_ssboots13", oHenchman); //Buty Duszy Slonca +5 oGloves = CreateItemOnObject("na_steelice20", oHenchman); //Rekawice Stalowego Lodu +20 oArmor = CreateItemOnObject("na_gown16", oHenchman); //Toga Lsniacej Reki +16 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } } //If the henchman is a druid: if ( GetLevelByClass(CLASS_TYPE_DRUID, oHenchman) > 0 ) { SetLocalString(oHenchman, "SummonCreature", "na_hench_comp"); if ( GetHitDice(oPC) <= 2 ) { oArmor = CreateItemOnObject("NW_AARCL008", oHenchman); oWeapon = CreateItemOnObject("NW_WSPSC001", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot1", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot12", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot13", oHenchman); } else if ( GetHitDice(oPC) <= 5 ) { oArmor = CreateItemOnObject("NW_MAARCL047", oHenchman); oWeapon = CreateItemOnObject("NW_WSPMSC002", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot2", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot22", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot23", oHenchman); } else if ( GetHitDice(oPC) <= 10 ) { oArmor = CreateItemOnObject("NW_MAARCL070", oHenchman); oWeapon = CreateItemOnObject("NW_WSPMSC011", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot3", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot32", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot33", oHenchman); } else if ( GetHitDice(oPC) <= 15 ) { oShield = CreateItemOnObject("X0_ASHMSW001", oHenchman); oArmor = CreateItemOnObject("NW_MAARCL070", oHenchman); oWeapon = CreateItemOnObject("X0_WSPMSC001", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot4", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot42", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot43", oHenchman); } else if ( GetHitDice(oPC) <= 20 ) { oShield = CreateItemOnObject("X0_ASHMSW002", oHenchman); oArmor = CreateItemOnObject("NW_MAARCL082", oHenchman); oWeapon = CreateItemOnObject("X0_WSPMSC002", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 25 ) { oRing1 = CreateItemOnObject("bandofstolidityb", oHenchman); oShield = CreateItemOnObject("X2_ASHMSW003", oHenchman); oArmor = CreateItemOnObject("X0_MAARCL007", oHenchman); oWeapon = CreateItemOnObject("X2_WSPMSC003", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 30 ) { oRing2 = CreateItemOnObject("ringofresinbest", oHenchman); oRing1 = CreateItemOnObject("bandofstolidityb", oHenchman); oShield = CreateItemOnObject("ashmsw004", oHenchman); oArmor = CreateItemOnObject("X2_MAARCL031", oHenchman); oWeapon = CreateItemOnObject("X2_WSPMSC004", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 35 ) { oRing2 = CreateItemOnObject("ringofresinbest", oHenchman); oRing1 = CreateItemOnObject("bandofstolidityb", oHenchman); oShield = CreateItemOnObject("ashmsw005", oHenchman); oArmor = CreateItemOnObject("X2_MAARCL032", oHenchman); oWeapon = CreateItemOnObject("X2_WSPMSC004", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 39 ) { oRing2 = CreateItemOnObject("ringofresinbest", oHenchman); oRing1 = CreateItemOnObject("bandofstolidityb", oHenchman); oShield = CreateItemOnObject("ashmsw005", oHenchman); oArmor = CreateItemOnObject("learmor10", oHenchman); oWeapon = CreateItemOnObject("sickleelefire7", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else { oRing2 = CreateItemOnObject("ringofresinbest", oHenchman); //Pierscien Zywicy +6 oRing1 = CreateItemOnObject("bandofstolidityb", oHenchman); //Obraczka Naturalnej Niewrazliwosci +5 oShield = CreateItemOnObject("wolfshield8", oHenchman); //Tarcza Duszy Wilka +8 oArmor = CreateItemOnObject("learmor16", oHenchman); //Zbroja Skorzana +16 oWeapon = CreateItemOnObject("sickleelefire10", oHenchman); //Sierp Elementalnego Ognia +10 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } } //If the henchman is a bard: if ( GetLevelByClass(CLASS_TYPE_BARD, oHenchman) > 0 ) { if ( GetHitDice(oPC) <= 2 ) { oArmor = CreateItemOnObject("NW_AARCL008", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot1", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot12", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot13", oHenchman); } else if ( GetHitDice(oPC) <= 5 ) { oArmor = CreateItemOnObject("NW_MAARCL047", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot2", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot22", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot23", oHenchman); } else if ( GetHitDice(oPC) <= 10 ) { oArmor = CreateItemOnObject("NW_MAARCL070", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot3", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot32", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot33", oHenchman); } else if ( GetHitDice(oPC) <= 15 ) { oArmor = CreateItemOnObject("NW_MAARCL070", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot4", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot42", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot43", oHenchman); } else if ( GetHitDice(oPC) <= 20 ) { oArmor = CreateItemOnObject("NW_MAARCL082", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 25 ) { oArmor = CreateItemOnObject("X0_MAARCL007", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 30 ) { oArmor = CreateItemOnObject("X2_MAARCL031", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 35 ) { oArmor = CreateItemOnObject("X2_MAARCL032", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 39 ) { oArmor = CreateItemOnObject("learmor10", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else { oArmor = CreateItemOnObject("learmor16a", oHenchman); //Zbroja Skorzana +16 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } } //If the henchman is a cleric: if ( GetLevelByClass(CLASS_TYPE_CLERIC, oHenchman) > 0) { SetLocalInt(oHenchman, "cleric_henchman", 1); if ( GetHitDice(oPC) <= 2 ) { oArmor = CreateItemOnObject("NW_AARCL012", oHenchman); //Koszulka kolcza if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("NW_WBLML001", oHenchman);} //Bulawa else {oWeapon = CreateItemOnObject("NW_WBLML001", oHenchman);} //Bulawa oPotion1 = CreateItemOnObject("na_hench_pot1", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot12", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot13", oHenchman); } else if ( GetHitDice(oPC) <= 5 ) { oArmor = CreateItemOnObject("NW_MAARCL046", oHenchman); //Koszulka kolcza +1 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("NW_WBLMML002", oHenchman);} //Bulawa +1 else {oWeapon = CreateItemOnObject("NW_WBLMML002", oHenchman);} //Bulawa +1 oPotion1 = CreateItemOnObject("na_hench_pot2", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot22", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot23", oHenchman); } else if ( GetHitDice(oPC) <= 10 ) { oArmor = CreateItemOnObject("NW_MAARCL066", oHenchman); //Kolczuga +2 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("NW_WBLMML012", oHenchman);} //Bulawa +3 else {oWeapon = CreateItemOnObject("NW_WBLMML012", oHenchman);} //Bulawa +3 oPotion1 = CreateItemOnObject("na_hench_pot3", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot32", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot33", oHenchman); } else if ( GetHitDice(oPC) <= 15 ) { oArmor = CreateItemOnObject("NW_MAARCL068", oHenchman); //Pelna zbroja plytowa +2 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X0_WBLMML001", oHenchman); //Bulawa +4 oShield = CreateItemOnObject("X0_ASHMSW001", oHenchman);} //Mala tarcza +4 else {oWeapon = CreateItemOnObject("X0_WBLMML001", oHenchman); //Bulawa +4 oShield = CreateItemOnObject("X0_ASHMLW001", oHenchman);} //Duza tarcza +4 oPotion1 = CreateItemOnObject("na_hench_pot4", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot42", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot43", oHenchman); } else if ( GetHitDice(oPC) <= 20 ) { oArmor = CreateItemOnObject("NW_MAARCL080", oHenchman); //Pelna zbroja plytowa +3 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X0_WBLMML002", oHenchman); //Bulawa +5 oShield = CreateItemOnObject("X0_ASHMSW002", oHenchman);} //Mala tarcza +5 else {oWeapon = CreateItemOnObject("X0_WBLMML002", oHenchman); //Bulawa +5 oShield = CreateItemOnObject("X0_ASHMLW002", oHenchman);} //Duza tarcza +5 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 25 ) { oArmor = CreateItemOnObject("X0_MAARCL023", oHenchman); //Pelna zbroja plytowa +4 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X2_WBLMML003", oHenchman); //Bulawa +6 oShield = CreateItemOnObject("X2_ASHMLW003", oHenchman);} //Duza tarcza +6 else {oWeapon = CreateItemOnObject("X2_WBLMML003", oHenchman); //Bulawa +6 oShield = CreateItemOnObject("X2_ASHMTO003", oHenchman);} //Pawez +6 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 30 ) { oArmor = CreateItemOnObject("X2_MAARCL047", oHenchman); //Pelna zbroja plytowa +6 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X2_WBLMML004", oHenchman); //Bulawa +7 oShield = CreateItemOnObject("na_largeshield8", oHenchman);} //Duza tarcza +8 else {oWeapon = CreateItemOnObject("X2_WBLMML004", oHenchman); //Bulawa +7 oShield = CreateItemOnObject("na_towershield8", oHenchman);} //Pawez +8 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 35 ) { oArmor = CreateItemOnObject("X2_MAARCL048", oHenchman); //Pelna zbroja plytowa +7 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X2_WBLMML004", oHenchman); //Bulawa +7 oShield = CreateItemOnObject("na_largeshield9", oHenchman);} //Duza tarcza +9 else {oWeapon = CreateItemOnObject("X2_WBLMML004", oHenchman); //Bulawa +7 oShield = CreateItemOnObject("na_towershield9", oHenchman);} //Pawez +9 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 39 ) { oArmor = CreateItemOnObject("na_pzp_10", oHenchman); //Pelna zbroja plytowa +10 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("wblmml004", oHenchman); //Bulawa +8 oShield = CreateItemOnObject("na_largeshield9", oHenchman);} //Duza tarcza +9 else {oWeapon = CreateItemOnObject("wblmml004", oHenchman); //Bulawa +8 oShield = CreateItemOnObject("na_towershield9", oHenchman);} //Pawez +9 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else { oArmor = CreateItemOnObject("na_pzp_16", oHenchman); //Pelna zbroja plytowa +16 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("mace12", oHenchman); //Bulawa +12 oShield = CreateItemOnObject("na_largeshield15", oHenchman);} //Duza tarcza +15 else {oWeapon = CreateItemOnObject("mace12", oHenchman); //Bulawa +12 oShield = CreateItemOnObject("na_towershield15", oHenchman);} //Pawez +15 oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } } //If the henchman is a barbarian: if ( GetLevelByClass(CLASS_TYPE_BARBARIAN, oHenchman) > 0) { if ( GetHitDice(oPC) <= 2 ) { oArmor = CreateItemOnObject("NW_AARCL012", oHenchman); //Koszulka kolcza if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("NW_WAXBT001", oHenchman);} else {oWeapon = CreateItemOnObject("NW_WAXGR001", oHenchman);} oPotion1 = CreateItemOnObject("na_hench_pot1", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot12", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot13", oHenchman); } else if ( GetHitDice(oPC) <= 5 ) { oArmor = CreateItemOnObject("NW_MAARCL046", oHenchman); //Koszulka kolcza +1 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("NW_WAXMBT002", oHenchman);} else {oWeapon = CreateItemOnObject("NW_WAXMGR002", oHenchman);} oPotion1 = CreateItemOnObject("na_hench_pot2", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot22", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot23", oHenchman); } else if ( GetHitDice(oPC) <= 10 ) { oArmor = CreateItemOnObject("NW_MAARCL066", oHenchman); //Kolczuga +2 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("NW_WAXMBT011", oHenchman);} else {oWeapon = CreateItemOnObject("NW_WAXMGR011", oHenchman);} oPotion1 = CreateItemOnObject("na_hench_pot3", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot32", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot33", oHenchman); } else if ( GetHitDice(oPC) <= 15 ) { oArmor = CreateItemOnObject("NW_MAARCL068", oHenchman); //Pelna zbroja plytowa +2 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X0_WAXMBT001", oHenchman); } else {oWeapon = CreateItemOnObject("X0_WAXMGR001", oHenchman); } oPotion1 = CreateItemOnObject("na_hench_pot4", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot42", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot43", oHenchman); } else if ( GetHitDice(oPC) <= 20 ) { oArmor = CreateItemOnObject("NW_MAARCL080", oHenchman); //Pelna zbroja plytowa +3 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X0_WAXMBT002", oHenchman); } else {oWeapon = CreateItemOnObject("X0_WAXMGR002", oHenchman); } oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 25 ) { oArmor = CreateItemOnObject("X0_MAARCL023", oHenchman); //Pelna zbroja plytowa +4 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X2_WAXMBT003", oHenchman); } else {oWeapon = CreateItemOnObject("X2_WAXMGR003", oHenchman); } oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 30 ) { oArmor = CreateItemOnObject("X2_MAARCL047", oHenchman); //Pelna zbroja plytowa +6 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X2_WAXMBT004", oHenchman); } else {oWeapon = CreateItemOnObject("X2_WAXMGR004", oHenchman); } oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 35 ) { oArmor = CreateItemOnObject("X2_MAARCL048", oHenchman); //Pelna zbroja plytowa +7 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X2_WAXMBT004", oHenchman); } else {oWeapon = CreateItemOnObject("X2_WAXMGR004", oHenchman); } oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 39 ) { oArmor = CreateItemOnObject("na_pzp_10", oHenchman); //Pelna zbroja plytowa +10 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("axe8", oHenchman); } else {oWeapon = CreateItemOnObject("waxmgr006", oHenchman); } oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else { oArmor = CreateItemOnObject("na_pzp_16", oHenchman); //Pelna zbroja plytowa +16 if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("axe14", oHenchman); } else {oWeapon = CreateItemOnObject("greataxe14", oHenchman); } oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } } //If the henchman is a ranger: if ( GetLevelByClass(CLASS_TYPE_RANGER, oHenchman) > 0 ) { SetLocalString(oHenchman, "SummonCreature", "na_hench_comp"); if ( GetHitDice(oPC) <= 2 ) { oArmor = CreateItemOnObject("NW_AARCL008", oHenchman); if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("NW_WBWSH001", oHenchman);} else {oWeapon = CreateItemOnObject("NW_WBWLN001", oHenchman);} oPotion1 = CreateItemOnObject("na_hench_pot1", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot12", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot13", oHenchman); oAmmo = CreateItemOnObject("NW_WAMMAR009", oHenchman, 99); oAmmo2 = CreateItemOnObject("NW_WAMMAR009", oHenchman, 99); oAmmo3 = CreateItemOnObject("NW_WAMMAR009", oHenchman, 99); } else if ( GetHitDice(oPC) <= 5 ) { oArmor = CreateItemOnObject("NW_MAARCL047", oHenchman); if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("NW_WBWMSH010", oHenchman);} else {oWeapon = CreateItemOnObject("NW_WBWMLN010", oHenchman);} oPotion1 = CreateItemOnObject("na_hench_pot2", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot22", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot23", oHenchman); oAmmo = CreateItemOnObject("NW_WAMMAR010", oHenchman, 99); oAmmo2 = CreateItemOnObject("NW_WAMMAR010", oHenchman, 99); oAmmo3 = CreateItemOnObject("NW_WAMMAR010", oHenchman, 99); } else if ( GetHitDice(oPC) <= 10 ) { oArmor = CreateItemOnObject("NW_MAARCL070", oHenchman); if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("NW_WBWMSH012", oHenchman);} else {oWeapon = CreateItemOnObject("NW_WBWMLN012", oHenchman);} oPotion1 = CreateItemOnObject("na_hench_pot3", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot32", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot33", oHenchman); oAmmo = CreateItemOnObject("NW_WAMMAR011", oHenchman, 99); oAmmo2 = CreateItemOnObject("NW_WAMMAR011", oHenchman, 99); oAmmo3 = CreateItemOnObject("NW_WAMMAR011", oHenchman, 99); } else if ( GetHitDice(oPC) <= 15 ) { oArmor = CreateItemOnObject("NW_MAARCL070", oHenchman); if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X0_WBWMSH003", oHenchman); } else {oWeapon = CreateItemOnObject("X0_WBWMLN003", oHenchman); } oPotion1 = CreateItemOnObject("na_hench_pot4", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot42", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot43", oHenchman); oAmmo = CreateItemOnObject("X2_WAMMAR012", oHenchman, 99); oAmmo2 = CreateItemOnObject("X2_WAMMAR012", oHenchman, 99); oAmmo3 = CreateItemOnObject("X2_WAMMAR012", oHenchman, 99); } else if ( GetHitDice(oPC) <= 20 ) { oArmor = CreateItemOnObject("NW_MAARCL082", oHenchman); if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X0_WBWMSH004", oHenchman); } else {oWeapon = CreateItemOnObject("X0_WBWMLN004", oHenchman); } oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); oAmmo = CreateItemOnObject("arrow006", oHenchman, 99); oAmmo2 = CreateItemOnObject("arrow006", oHenchman, 99); oAmmo3 = CreateItemOnObject("arrow006", oHenchman, 99); } else if ( GetHitDice(oPC) <= 25 ) { oArmor = CreateItemOnObject("X0_MAARCL007", oHenchman); if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X2_WBWMSH007", oHenchman); } else {oWeapon = CreateItemOnObject("X2_WBWMLN007", oHenchman); } oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); oAmmo = CreateItemOnObject("arrow007", oHenchman, 99); oAmmo2 = CreateItemOnObject("arrow007", oHenchman, 99); oAmmo3 = CreateItemOnObject("arrow007", oHenchman, 99); } else if ( GetHitDice(oPC) <= 30 ) { oArmor = CreateItemOnObject("X2_MAARCL031", oHenchman); if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X2_WBWMSH008", oHenchman); } else {oWeapon = CreateItemOnObject("X2_WBWMLN008", oHenchman); } oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); oAmmo = CreateItemOnObject("arrow008", oHenchman, 99); oAmmo2 = CreateItemOnObject("arrow008", oHenchman, 99); oAmmo3 = CreateItemOnObject("arrow008", oHenchman, 99); } else if ( GetHitDice(oPC) <= 35 ) { oArmor = CreateItemOnObject("X2_MAARCL032", oHenchman); if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("X2_WBWMSH008", oHenchman); } else {oWeapon = CreateItemOnObject("X2_WBWMLN008", oHenchman); } oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); oAmmo = CreateItemOnObject("arrow009", oHenchman, 99); oAmmo2 = CreateItemOnObject("arrow009", oHenchman, 99); oAmmo3 = CreateItemOnObject("arrow009", oHenchman, 99); } else if ( GetHitDice(oPC) <= 39 ) { oArmor = CreateItemOnObject("learmor10", oHenchman); if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("wbwmsh008", oHenchman); } else {oWeapon = CreateItemOnObject("wbwmln008", oHenchman); } oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); oAmmo = CreateItemOnObject("dragonsspine", oHenchman, 99); oAmmo2 = CreateItemOnObject("dragonsspine", oHenchman, 99); oAmmo3 = CreateItemOnObject("dragonsspine", oHenchman, 99); } else { oArmor = CreateItemOnObject("learmor16", oHenchman); if ( GetRacialType(oHenchman) == RACIAL_TYPE_GNOME || GetRacialType(oHenchman) == RACIAL_TYPE_HALFLING ) {oWeapon = CreateItemOnObject("comshortbow14", oHenchman); } else {oWeapon = CreateItemOnObject("comlongbow14", oHenchman); } oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); oAmmo = CreateItemOnObject("dragonsspine", oHenchman, 99); oAmmo2 = CreateItemOnObject("dragonsspine", oHenchman, 99); oAmmo3 = CreateItemOnObject("dragonsspine", oHenchman, 99); } } //If the henchman is a rogue: if ( GetLevelByClass(CLASS_TYPE_ROGUE, oHenchman) > 0 ) { if ( GetHitDice(oPC) <= 2 ) { oArmor = CreateItemOnObject("NW_AARCL001", oHenchman); oWeapon = CreateItemOnObject("NW_WSWDG001", oHenchman); oShield = CreateItemOnObject("NW_WSWDG001", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot1", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot12", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot13", oHenchman); } else if ( GetHitDice(oPC) <= 5 ) { oArmor = CreateItemOnObject("NW_MAARCL044", oHenchman); oWeapon = CreateItemOnObject("NW_WSWMDG002", oHenchman); oShield = CreateItemOnObject("NW_WSWMDG002", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot2", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot22", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot23", oHenchman); } else if ( GetHitDice(oPC) <= 10 ) { oArmor = CreateItemOnObject("NW_MAARCL071", oHenchman); oWeapon = CreateItemOnObject("NW_WSWMDG009", oHenchman); oShield = CreateItemOnObject("NW_WSWMDG009", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot3", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot32", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot33", oHenchman); } else if ( GetHitDice(oPC) <= 15 ) { oArmor = CreateItemOnObject("NW_MAARCL071", oHenchman); oWeapon = CreateItemOnObject("X0_WSWMDG001", oHenchman); oShield = CreateItemOnObject("X0_WSWMDG001", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot4", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot42", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot43", oHenchman); } else if ( GetHitDice(oPC) <= 20 ) { oArmor = CreateItemOnObject("NW_MAARCL083", oHenchman); oWeapon = CreateItemOnObject("X0_WSWMDG002", oHenchman); oShield = CreateItemOnObject("X0_WSWMDG002", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 25 ) { oArmor = CreateItemOnObject("X0_MAARCL003", oHenchman); oWeapon = CreateItemOnObject("X2_WSWMDG003", oHenchman); oShield = CreateItemOnObject("X2_WSWMDG003", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 30 ) { oArmor = CreateItemOnObject("X2_MAARCL027", oHenchman); oWeapon = CreateItemOnObject("X2_WSWMDG004", oHenchman); oShield = CreateItemOnObject("X2_WSWMDG004", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 35 ) { oArmor = CreateItemOnObject("X2_MAARCL028", oHenchman); oWeapon = CreateItemOnObject("X2_WSWMDG004", oHenchman); oShield = CreateItemOnObject("X2_WSWMDG004", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else if ( GetHitDice(oPC) <= 39 ) { oArmor = CreateItemOnObject("learmor10", oHenchman); oWeapon = CreateItemOnObject("wswmdg004", oHenchman); oShield = CreateItemOnObject("wswmdg004", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } else { oArmor = CreateItemOnObject("learmorb16", oHenchman); //Zbroja Skorzana +16 oWeapon = CreateItemOnObject("dagger14", oHenchman); oShield = CreateItemOnObject("dagger14", oHenchman); oPotion1 = CreateItemOnObject("na_hench_pot5", oHenchman); oPotion2 = CreateItemOnObject("na_hench_pot52", oHenchman); oPotion3 = CreateItemOnObject("na_hench_pot53", oHenchman); } } //Identify the equipment and make it untransferrable SetIdentified(oArmor, TRUE); SetItemCursedFlag(oArmor, TRUE); SetIdentified(oWeapon, TRUE); SetItemCursedFlag(oWeapon, TRUE); SetIdentified(oShield, TRUE); SetItemCursedFlag(oShield, TRUE); SetIdentified(oHelmet, TRUE); SetItemCursedFlag(oHelmet, TRUE); SetIdentified(oBoots, TRUE); SetItemCursedFlag(oBoots, TRUE); SetIdentified(oGloves, TRUE); SetItemCursedFlag(oGloves, TRUE); SetIdentified(oCloak, TRUE); SetItemCursedFlag(oCloak, TRUE); SetIdentified(oRing1, TRUE); SetItemCursedFlag(oRing1, TRUE); SetIdentified(oRing2, TRUE); SetItemCursedFlag(oRing2, TRUE); SetIdentified(oAmulet, TRUE); SetItemCursedFlag(oAmulet, TRUE); SetIdentified(oAmmo, TRUE); SetItemCursedFlag(oAmmo, TRUE); SetIdentified(oAmmo2, TRUE); SetItemCursedFlag(oAmmo2, TRUE); SetIdentified(oAmmo3, TRUE); SetItemCursedFlag(oAmmo3, TRUE); //Choose alignment randomly, at the same time keeping it true to the henchman's class (and possibly subrace) //First, choose a totally random alignment switch(d3()) { case 1: AdjustAlignment(oHenchman, ALIGNMENT_GOOD, 100, FALSE);break; case 2: AdjustAlignment(oHenchman, ALIGNMENT_EVIL, 100, FALSE);break; case 3: break; } switch(d3()) { case 1: AdjustAlignment(oHenchman, ALIGNMENT_LAWFUL, 100, FALSE);break; case 2: AdjustAlignment(oHenchman, ALIGNMENT_CHAOTIC, 100, FALSE);break; case 3: break; } //If the henchman is a drow or a duergar, make it 90% probable that he or she is evil if ( GetLocalString(oHenchman, "subrace") == "drow" || GetLocalString(oHenchman, "subrace") == "duergar" ) { if ( Random(100) < 90 ) { AdjustAlignment(oHenchman, ALIGNMENT_EVIL, 100, FALSE); } } //Finally, modify the alignment if it is restricted by the henchman's class if ( GetLevelByClass(CLASS_TYPE_PALADIN, oHenchman) > 0 ) //Paladin { AdjustAlignment(oHenchman, ALIGNMENT_GOOD, 100, FALSE); AdjustAlignment(oHenchman, ALIGNMENT_LAWFUL, 100, FALSE); } if ( GetLevelByClass(CLASS_TYPE_MONK, oHenchman) > 0 ) //Monk { AdjustAlignment(oHenchman, ALIGNMENT_LAWFUL, 100, FALSE); } if ( GetLevelByClass(CLASS_TYPE_BARBARIAN, oHenchman) > 0 ) //Barbarian { AdjustAlignment(oHenchman, ALIGNMENT_CHAOTIC, 100, FALSE); } if ( GetLevelByClass(CLASS_TYPE_BARD, oHenchman) > 0 ) //Bard { AdjustAlignment(oHenchman, ALIGNMENT_NEUTRAL, 100, FALSE); switch(d2()) { case 1: switch(d3()) { case 1: AdjustAlignment(oHenchman, ALIGNMENT_GOOD, 100, FALSE);break; case 2: AdjustAlignment(oHenchman, ALIGNMENT_EVIL, 100, FALSE);break; case 3: break; } break; case 2: switch(d3()) { case 1: AdjustAlignment(oHenchman, ALIGNMENT_GOOD, 100, FALSE);break; case 2: AdjustAlignment(oHenchman, ALIGNMENT_EVIL, 100, FALSE);break; case 3: break; } AdjustAlignment(oHenchman, ALIGNMENT_CHAOTIC, 100, FALSE);break; } } if ( GetLevelByClass(CLASS_TYPE_DRUID, oHenchman) > 0 ) //Druid { AdjustAlignment(oHenchman, ALIGNMENT_NEUTRAL, 100, FALSE); switch(Random(5)) { case 0: AdjustAlignment(oHenchman, ALIGNMENT_GOOD, 100, FALSE);break; case 1: AdjustAlignment(oHenchman, ALIGNMENT_EVIL, 100, FALSE);break; case 2: break; case 3: AdjustAlignment(oHenchman, ALIGNMENT_LAWFUL, 100, FALSE);break; case 4: AdjustAlignment(oHenchman, ALIGNMENT_CHAOTIC, 100, FALSE);break; } } //Hire the henchman and restore spells if he or she has any HireHenchman69(oPC, oHenchman); ForceRest(oHenchman); //Save the henchman in the PC's database DelayCommand(1.5, SaveHenchman(oPC, oHenchman)); //TEST //DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(9999), oHenchman)); }