//:://///////////////////////////////////////////// //:: FileName henchshowinv //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 6/29/2003 8:25:51 PM //::////////////////////////////////////////////// #include "hench_i0_equip" void main() { ClearWeaponStates(); // prevent problem with OC henchman and // non identified items int i; for(i = 0; i < NUM_INVENTORY_SLOTS; ++i) { object oItem = GetItemInSlot(i); if (oItem != OBJECT_INVALID) { switch (GetBaseItemType(oItem)) { case BASE_ITEM_CREATUREITEM: case BASE_ITEM_CBLUDGWEAPON: case BASE_ITEM_CSLASHWEAPON: case BASE_ITEM_CSLSHPRCWEAP: case BASE_ITEM_CPIERCWEAPON: break; default: SetIdentified(oItem, TRUE); break; } } } OpenInventory(OBJECT_SELF, GetPCSpeaker()); }