#include "_sh_inc_list" #include "69_hench_lib" void Body() { //A workaround to prevent the OnEnter event body from firing after loading a saved game if (GetLocalInt(GetModule(), "LoadCooldown") == TRUE) return; string sAreaString = GetLocalString(OBJECT_SELF, "AreaString"); int nPopulated = FALSE; object oObject; if (GetLocalInt(OBJECT_SELF, "Players") > 0) nPopulated = TRUE; if (nPopulated == FALSE) { DeleteLocalInt(OBJECT_SELF, "IsPopulated"); DeleteLocalInt(OBJECT_SELF, "NO_ESCAPE"); DeleteLocalInt(OBJECT_SELF, "ThugNoticed"); DeleteLocalInt(OBJECT_SELF, "TributePaid"); DeleteLocalInt(OBJECT_SELF, "Level"); DeleteLocalInt(OBJECT_SELF, "AmbushPrepared"); DeleteLocalInt(OBJECT_SELF, "Duel"); DeleteLocalInt(OBJECT_SELF, "MerchantTrouble"); DeleteLocalInt(OBJECT_SELF, "DiscoveredVillage"); DeleteLocalInt(OBJECT_SELF, "DiscoveredDungeon"); DeleteLocalObject(OBJECT_SELF, "PartyLeader"); if (GetLocalInt(OBJECT_SELF, "Battle") != 0) MusicBattleChange(OBJECT_SELF, GetLocalInt(OBJECT_SELF, "Battle")); //Delete all chests, items, demon portals and creatures in the area oObject = GetFirstObjectInArea(OBJECT_SELF); while (GetIsObjectValid(oObject)) { if (GetTag(oObject) == "anc_tchest" || GetTag(oObject) == "anc_demongate" || GetObjectType(oObject) == OBJECT_TYPE_CREATURE || GetObjectType(oObject) == OBJECT_TYPE_ITEM) { if ( !GetIsPC(oObject) && !GetIsPC(GetMaster(oObject)) && !GetIsPC(GetMaster(GetMaster(oObject))) && !GetIsPC(GetLastMaster(oObject)) ) //do NOT delete PCs and their associates DestroyObject(oObject); if ( !GetIsPC(oObject) && GetIsDead(oObject) && GetLocalInt(oObject, "Escorted") == TRUE) //...unless they are a dead escorted NPC DestroyObject(oObject); } /*if (GetObjectType(oObject) == OBJECT_TYPE_TRIGGER) { DestroyObject(oObject); }*/ if (GetTag(oObject) == "anc_pcloot") { object oItem = GetFirstItemInInventory(oObject); while (GetIsObjectValid(oItem)) { DestroyObject(oItem); oItem = GetNextItemInInventory(oObject); } DestroyObject(oObject); } oObject = GetNextObjectInArea(OBJECT_SELF); } //Add this area to the list of free areas (1.06) string sRegionString = GetStringLeft(sAreaString, 1); string sList = "sList"+sRegionString+"q"; object oList = GetLocalObject(GetModule(), sList); int i; string sListString = ListGetString(oList, i); for (i = 1; i <= ListGetElementCount(oList); i++) { if (ListGetString(oList, i) == sAreaString) { i = -1; break; } } if (i != -1) ListAddString(oList, sAreaString); } } void main() { DelayCommand(1.0, Body()); }