#include "quest_inc" void main() { object oPC = GetPCSpeaker(); string sDB = CharacterDB(oPC); int nRansom; SetQuestTokens(oPC); DelayCommand(0.1, AddRandomQuestJournalEntry(oPC)); //TEST - let's see if it can fix the problem of messed-up journal entries in multiplayer if (GetCampaignString(sDB, "QUEST_TEMPLATE") == "ransom") { nRansom = StringToInt(GetCampaignString(sDB, "QUEST_EXTRA2")); GiveGoldToCreature(oPC, nRansom); } }