#include "quest_inc" #include "nw_i0_plot" void main() { object oPC = GetPCSpeaker(); string sDB = CharacterDB(oPC); int nReward = GetCampaignInt(sDB, "QUEST_REWARD"); //if the PC has enough gold to pay if (GetGold(oPC) >= nReward/10) { TakeGoldFromCreature(nReward/10, oPC, TRUE); SetLocalInt(oPC, "BanditsPaid", TRUE); object oObject = GetFirstObjectInArea(GetArea(OBJECT_SELF)); while (oObject != OBJECT_INVALID) { if (GetTag(oObject) == "anc_roadbandit") { SetPlotFlag(oObject, TRUE); AssignCommand(oObject, ClearAllActions()); AssignCommand(oObject, EscapeArea(TRUE)); } oObject = GetNextObjectInArea(GetArea(OBJECT_SELF)); } } }