#include "quest_inc" void main() { SetLocalInt(OBJECT_SELF, "EscortBandits", 3); object oPC = GetPCSpeaker(); DeleteLocalInt(OBJECT_SELF, "Escorted"); DeleteLocalInt(OBJECT_SELF, "EscortQuest"); DeleteLocalInt(OBJECT_SELF, "Client"); RemoveHenchman(oPC); string sDB = CharacterDB(oPC); int nReward = GetCampaignInt(sDB, "QUEST_REWARD"); object oObject = GetFirstItemInInventory(); SetDroppableFlag(oObject, FALSE); oObject = GetItemInSlot(INVENTORY_SLOT_CHEST); SetDroppableFlag(oObject, FALSE); GiveGoldToCreature(OBJECT_SELF, nReward); oObject = GetItemPossessedBy(OBJECT_SELF, "NW_IT_GOLD001"); SetDroppableFlag(oObject, TRUE); AdjustAlignment(OBJECT_SELF, ALIGNMENT_EVIL, 100, FALSE); RemoveJournalQuestEntry("random_quest", oPC, FALSE); DeleteQuest(oPC); }