#include "x4_inc_functions" int StartingConditional() { object oPC = GetPCSpeaker(); string sDB = CharacterDB(oPC); if (GetLocalObject(OBJECT_SELF, "oPC") != oPC) return FALSE; if (GetLocalInt(OBJECT_SELF, "RansomQuest") == FALSE) return FALSE; if (GetCampaignInt(sDB, "QUEST_LUCK") == FALSE) return FALSE; return TRUE; }