#include "x4_inc_functions" int StartingConditional() { string sDB = CharacterDB(GetPCSpeaker()); if (GetLocalInt(OBJECT_SELF, "LostQuest") == TRUE && GetPCSpeaker() == GetLocalObject(OBJECT_SELF, "oPC") && GetCampaignInt(sDB, "QUEST_COMPLICATION") == 1) { object oObject = GetFirstObjectInArea(GetArea(OBJECT_SELF)); while (oObject != OBJECT_INVALID) { if (GetTag(oObject) == "anc_roadbandit" && GetIsDead(oObject) == FALSE) return TRUE; oObject = GetNextObjectInArea(GetArea(OBJECT_SELF)); } } return FALSE; }