#include "x4_inc_functions" void main() { object oPC = GetPCSpeaker(); TakeGoldFromCreature(1000, oPC, TRUE); object oHide = GetItemPossessedBy(oPC, "anc_it_bbearskin"); //Let's change the PC's cloak to a bear pelt object oCloak = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC); object oNew = CopyItemAndModify(oCloak, ITEM_APPR_TYPE_SIMPLE_MODEL, 0, 84, TRUE); object oNew2 = CopyItemAndModify(oNew, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH1, 131, TRUE); DestroyObject(oNew); object oNew3 = CopyItemAndModify(oNew2, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH2, 167, TRUE); DestroyObject(oNew2); if (oNew3 != OBJECT_INVALID) DestroyObject(oCloak); DelayCommand(0.1, EquipItem(oPC, oNew3)); }