#include "x4_inc_functions" void main() { object oPC = GetPCSpeaker(); TakeGoldFromCreature(1000, oPC, TRUE); object oHide = GetItemPossessedBy(oPC, "anc_it_wolfskin"); //Let's change the PC's cloak to a wolf pelt object oCloak = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC); object oNew = CopyItemAndModify(oCloak, ITEM_APPR_TYPE_SIMPLE_MODEL, 0, 88, TRUE); object oNew2 = CopyItemAndModify(oNew, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH2, 133, TRUE); DestroyObject(oNew); if (oNew2 != OBJECT_INVALID) DestroyObject(oCloak); DelayCommand(0.1, EquipItem(oPC, oNew2)); }