#include "dungeon_inc" void main() { int nNumber = 1; int nLevel = GetHitDice(GetEnteringObject()); string sResRef = "dun_bos_mithgol"; int nACBonus = 2; int nAtkBonus = 2; int nDmgBonus = 2; //Level 5: +2 to AC and attack object oCreature; int i; for (i = 1; i <= nNumber; i++) { oCreature = CreateObject(OBJECT_TYPE_CREATURE, sResRef, GetLocation(GetWaypointByTag("testwp"))); LevelDungeonCreature(oCreature, nLevel, 1); /*LevelHenchmanUpTo(oCreature, nLevel, CLASS_TYPE_INVALID, 0, GetCreatureStartingPackage(oCreature), PACKAGE_INVALID); ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectAttackIncrease(nAtkBonus)), oCreature); ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectACIncrease(nACBonus)), oCreature); ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectDamageIncrease(nDmgBonus)), oCreature);*/ } }