//:://///////////////////////////////////////////// //:: Name x2_def_endcombat //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Default Combat Round End script */ //::////////////////////////////////////////////// //:: Created By: Keith Warner //:: Created On: June 11/03 //::////////////////////////////////////////////// void main() { if (GetLocalInt(GetArea(OBJECT_SELF), "MerchantTrouble") == TRUE) { object oObject = GetFirstObjectInArea(GetArea(OBJECT_SELF)); while (GetIsObjectValid(oObject)) { if ((GetObjectHeard(oObject) || GetObjectSeen(oObject)) && GetIsEnemy(oObject) && GetTag(oObject) != "anc_trmerch" && !GetIsDead(oObject)) { ClearAllActions(); ActionAttack(oObject); return; } oObject = GetNextObjectInArea(GetArea(OBJECT_SELF)); } } if(GetLocalInt(OBJECT_SELF, "Escorted") == TRUE) { ExecuteScript("x0_ch_hen_combat", OBJECT_SELF); return; } if(GetLocalInt(OBJECT_SELF, "X4_VANILLA_AI") == TRUE) ExecuteScript("nw_c2_default3_c", OBJECT_SELF); else ExecuteScript("nw_c2_default3", OBJECT_SELF); }