#include "quest_inc" void main() { string sDB = GetLocalString(GetModule(), "DB"); int nStart = GetCampaignInt(sDB, "ALVERTON_EVENT_START"); object oPC = GetPCSpeaker(); string sCharDB = CharacterDB(oPC); //Let's delete previous tournament data for this PC DeleteCampaignVariable(sCharDB, "TOUR_START"); DeleteCampaignVariable(sCharDB, "TOUR_ROUND"); DeleteCampaignVariable(sCharDB, "TOUR_NAME1"); DeleteCampaignVariable(sCharDB, "TOUR_NAME2"); DeleteCampaignVariable(sCharDB, "TOUR_NAME3"); DeleteCampaignVariable(sCharDB, "TOUR_NAME4"); DeleteCampaignVariable(sCharDB, "TOUR_SKILL1"); DeleteCampaignVariable(sCharDB, "TOUR_SKILL2"); DeleteCampaignVariable(sCharDB, "TOUR_SKILL3"); DeleteCampaignVariable(sCharDB, "TOUR_SKILL4"); DeleteCampaignVariable(sCharDB, "TOUR_RESREF1"); DeleteCampaignVariable(sCharDB, "TOUR_RESREF2"); DeleteCampaignVariable(sCharDB, "TOUR_RESREF3"); DeleteCampaignVariable(sCharDB, "TOUR_RESREF4"); //Time to generate new tournament data int nTemplate; string sName; int nSkill; int i; //This loop will generate four opponents the PC will face (hopefully all of them!) for (i=1; i<=4; i++) { nTemplate = Random(5)+1; if (nTemplate >= 4) sName = GenerateNPCName("f", "hu"); else sName = GenerateNPCName("m", "hu"); sName += " "+GenerateNPCLastName("hu"); switch (i) { case 1: nSkill = Random(11); break; case 2: nSkill = Random(10)+6; break; case 3: nSkill = Random(10)+14; break; case 4: nSkill = Random(10)+31; break; } //Special scenario - the final opponent might be Davlin Ashwalker if (i == 4 && Random(10) == 0) { nTemplate = 6; nSkill = 50; sName = "Sir Davlin Ashwalker"; } SetCampaignString(sCharDB, "TOUR_NAME"+IntToString(i), sName); SetCampaignString(sCharDB, "TOUR_RESREF"+IntToString(i), "tour_"+IntToString(nTemplate)); SetCampaignInt(sCharDB, "TOUR_SKILL"+IntToString(i), nSkill); } SetCampaignInt(sCharDB, "TOUR_START", nStart); SetCampaignInt(sCharDB, "TOUR_ROUND", 1); }