/*   Script generated by
Lilac Soul's NWN Script Generator, v. 2.3

For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625    */

//Put this on action taken in the conversation editor
void main()
{

object oPC = GetPCSpeaker();

ActionJumpToObject(GetObjectByTag("horseunsummon"));

CreateItemOnObject("horgr_blsaddle", oPC);

object oTarget;
oTarget = OBJECT_SELF;

//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead

int nInt;
nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2), GetLocation(oTarget));

DestroyObject(oTarget, 3.0);

}