void main()
{
    object oPC = GetPCSpeaker();
    object oModule = GetModule();
    string sDB = GetLocalString(oModule, "DB");
    string sDiff = "HERO";
    string sDiffChosenLocal = GetLocalString(oPC, "DiffChosenLocal");
    string sDiffChosenCamp = GetLocalString(oPC, "DiffChosenCamp");

    if(GetLocalString(oPC, "DiffChosenLocal") == "all")
    {
        SetCampaignString(sDB, "difficulty_death", sDiff);
        SetCampaignString(sDB, "difficulty_explo", sDiff);
        SetCampaignString(sDB, "difficulty_enemy", sDiff);
        SetCampaignString(sDB, "difficulty_adven", sDiff);
        SetCampaignString(sDB, "difficulty_commu", sDiff);
        SetLocalString(oModule, "mDiffDeath", sDiff);
        SetLocalString(oModule, "mDiffExplo", sDiff);
        SetLocalString(oModule, "mDiffEnemy", sDiff);
        SetLocalString(oModule, "mDiffAdven", sDiff);
        SetLocalString(oModule, "mDiffCommu", sDiff);
    }

    else
    {
        SetCampaignString(sDB, sDiffChosenCamp, sDiff);
        SetLocalString(oModule, sDiffChosenLocal, sDiff);
    }
}