void main() { object oPC = GetPCSpeaker(); object oModule = GetModule(); string sDB = GetLocalString(oModule, "DB"); string sDiff = "LEGEND"; string sDiffChosenLocal = GetLocalString(oPC, "DiffChosenLocal"); string sDiffChosenCamp = GetLocalString(oPC, "DiffChosenCamp"); if(GetLocalString(oPC, "DiffChosenLocal") == "all") { SetCampaignString(sDB, "difficulty_death", sDiff); SetCampaignString(sDB, "difficulty_explo", sDiff); SetCampaignString(sDB, "difficulty_enemy", sDiff); SetCampaignString(sDB, "difficulty_adven", sDiff); SetCampaignString(sDB, "difficulty_commu", sDiff); SetLocalString(oModule, "mDiffDeath", sDiff); SetLocalString(oModule, "mDiffExplo", sDiff); SetLocalString(oModule, "mDiffEnemy", sDiff); SetLocalString(oModule, "mDiffAdven", sDiff); SetLocalString(oModule, "mDiffCommu", sDiff); } else { SetCampaignString(sDB, sDiffChosenCamp, sDiff); SetLocalString(oModule, sDiffChosenLocal, sDiff); } }