void main() { object oModule = GetModule(); string sDDeath = GetLocalString(oModule, "mDiffDeath"); string sDExplo = GetLocalString(oModule, "mDiffExplo"); string sDEnemy = GetLocalString(oModule, "mDiffEnemy"); string sDAdven = GetLocalString(oModule, "mDiffAdven"); string sDCommu = GetLocalString(oModule, "mDiffCommu"); string sDDeath_pl; string sDExplo_pl; string sDEnemy_pl; string sDAdven_pl; string sDCommu_pl; if (sDDeath == "COMMONER") sDDeath_pl = "PLEBEJUSZ"; if (sDDeath == "ADVENTURER") sDDeath_pl = "AWANTURNIK"; if (sDDeath == "HERO") sDDeath_pl = "BOHATER"; if (sDDeath == "LEGEND") sDDeath_pl = "LEGENDA"; if (sDDeath == "DEMIGOD") sDDeath_pl = "POLBOG"; if (sDExplo == "COMMONER") sDExplo_pl = "PLEBEJUSZ"; if (sDExplo == "ADVENTURER") sDExplo_pl = "AWANTURNIK"; if (sDExplo == "HERO") sDExplo_pl = "BOHATER"; if (sDExplo == "LEGEND") sDExplo_pl = "LEGENDA"; if (sDExplo == "DEMIGOD") sDExplo_pl = "POLBOG"; if (sDEnemy == "COMMONER") sDEnemy_pl = "PLEBEJUSZ"; if (sDEnemy == "ADVENTURER") sDEnemy_pl = "AWANTURNIK"; if (sDEnemy == "HERO") sDEnemy_pl = "BOHATER"; if (sDEnemy == "LEGEND") sDEnemy_pl = "LEGENDA"; if (sDEnemy == "DEMIGOD") sDEnemy_pl = "POLBOG"; if (sDAdven == "COMMONER") sDAdven_pl = "PLEBEJUSZ"; if (sDAdven == "ADVENTURER") sDAdven_pl = "AWANTURNIK"; if (sDAdven == "HERO") sDAdven_pl = "BOHATER"; if (sDAdven == "LEGEND") sDAdven_pl = "LEGENDA"; if (sDAdven == "DEMIGOD") sDAdven_pl = "POLBOG"; if (sDCommu == "COMMONER") sDCommu_pl = "PLEBEJUSZ"; if (sDCommu == "ADVENTURER") sDCommu_pl = "AWANTURNIK"; if (sDCommu == "HERO") sDCommu_pl = "BOHATER"; if (sDCommu == "LEGEND") sDCommu_pl = "LEGENDA"; if (sDCommu == "DEMIGOD") sDCommu_pl = "POLBOG"; SetCustomToken(800, sDDeath); SetCustomToken(801, sDExplo); SetCustomToken(802, sDEnemy); SetCustomToken(505, sDAdven); SetCustomToken(803, sDCommu); SetCustomToken(804, sDDeath_pl); SetCustomToken(805, sDExplo_pl); SetCustomToken(806, sDEnemy_pl); SetCustomToken(506, sDAdven_pl); SetCustomToken(807, sDCommu_pl); }