//:://///////////////////////////////////////////// //:: Gate //:: NW_S0_Gate.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// //:: Summons a Balor to fight for the caster. //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: April 12, 2001 //::////////////////////////////////////////////// void CreateBalor(location lLoc); #include "70_inc_spells" #include "x2_inc_spellhook" void main() { /* Spellcast Hook Code Added 2003-06-20 by Georg If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables spellsDeclareMajorVariables(); int nDuration = spell.Level; effect eSummon; effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_GATE); //Make metamagic extend check if (spell.Meta == METAMAGIC_EXTEND) { nDuration = nDuration *2; //Duration is +100% } //Summon the Balor and apply the VFX impact //ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetSpellTargetLocation()); if(GetHasSpellEffect(SPELL_PROTECTION_FROM_EVIL) || GetHasSpellEffect(SPELL_MAGIC_CIRCLE_AGAINST_EVIL) || GetHasSpellEffect(SPELL_HOLY_AURA) || GetLocalInt(OBJECT_SELF, "cleric_henchman") == 1 || GetLocalInt(OBJECT_SELF, "X4_CASTER_CLERIC") == 1) { if (GetCasterLevel(OBJECT_SELF) >= 35 ) eSummon = EffectSummonCreature("NW_S_BALOR2",VFX_FNF_SUMMON_GATE,3.0); else { eSummon = EffectSummonCreature("NW_S_BALOR",VFX_FNF_SUMMON_GATE,3.0); } float fSeconds = RoundsToSeconds(nDuration); DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, spell.Loc, fSeconds)); } else { ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, spell.Loc); DelayCommand(3.0, CreateBalor(spell.Loc)); } } void CreateBalor(location lLoc) { if (GetCasterLevel(OBJECT_SELF) >= 35 ) CreateObject(OBJECT_TYPE_CREATURE, "NW_S_BALOR2_EVIL", lLoc); else CreateObject(OBJECT_TYPE_CREATURE, "NW_S_BALOR_EVIL", lLoc); }