//:://///////////////////////////////////////////// //:: Greater Planar Binding //:: NW_S0_GrPlanar.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Summons an outsider dependant on alignment, or holds an outsider if the creature fails a save. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: April 12, 2001 //::////////////////////////////////////////////// /* Patch 1.70, fix by Shadooow - added saving throw subtype (paralyse) */ #include "70_inc_spells" #include "x0_i0_spells" #include "x2_inc_spellhook" void main() { /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables spellsDeclareMajorVariables(); int nDuration = spell.Level; effect eSummon; effect eGate; effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED); effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD); effect eLink = EffectLinkEffects(eDur, EffectParalyze()); eLink = EffectLinkEffects(eLink, eDur2); eLink = EffectLinkEffects(eLink, eDur3); int nRacial = GetRacialType(spell.Target); //Check for metamagic extend if (spell.Meta == METAMAGIC_EXTEND) { nDuration = nDuration *2; //Duration is +100% } //Check to see if a valid target has been chosen if (GetIsObjectValid(spell.Target)) { if(spellsIsTarget(spell.Target, SPELL_TARGET_SINGLETARGET, spell.Caster)) { //Fire cast spell at event for the specified target SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id)); //Check for racial type if(nRacial == RACIAL_TYPE_OUTSIDER) { //Allow will save to negate hold effect if(!MySavingThrow(SAVING_THROW_WILL, spell.Target, spell.DC+5,SAVING_THROW_TYPE_PARALYSE, spell.Caster)) { //Apply the hold effect ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, spell.Target, RoundsToSeconds(nDuration/2)); } } } } else { //If the ground was clicked on summon an outsider based on alignment int nAlign = GetAlignmentGoodEvil(spell.Caster); float fDelay = 3.0; switch (nAlign) { case ALIGNMENT_EVIL: if (GetCasterLevel(OBJECT_SELF) >= 28) eSummon = EffectSummonCreature("NW_S_VROCK2", VFX_FNF_SUMMON_GATE, 3.0); else eSummon = EffectSummonCreature("NW_S_VROCK", VFX_FNF_SUMMON_GATE, 3.0); //eGate = EffectVisualEffect(VFX_FNF_SUMMON_GATE); break; case ALIGNMENT_GOOD: if (GetCasterLevel(OBJECT_SELF) >= 28) eSummon = EffectSummonCreature("NW_S_CTRUMPET2", VFX_FNF_SUMMON_CELESTIAL, 3.0); else eSummon = EffectSummonCreature("NW_S_CTRUMPET", VFX_FNF_SUMMON_CELESTIAL, 3.0); //eGate = EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL); break; case ALIGNMENT_NEUTRAL: if (GetCasterLevel(OBJECT_SELF) >= 28) eSummon = EffectSummonCreature("NW_S_SLAADDETH2", VFX_FNF_SUMMON_MONSTER_3, 1.0); else eSummon = EffectSummonCreature("NW_S_SLAADDETH", VFX_FNF_SUMMON_MONSTER_3, 1.0); //eGate = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3); fDelay = 1.0; break; } //Apply the VFX impact and summon effect ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, spell.Loc, RoundsToSeconds(nDuration)); } }