//:://///////////////////////////////////////////// //:: Ray of Frost //:: [NW_S0_RayFrost.nss] //:: Copyright (c) 2000 Bioware Corp. //::////////////////////////////////////////////// /* If the caster succeeds at a ranged touch attack the target takes 1d4 damage. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: feb 4, 2001 //::////////////////////////////////////////////// //:: Bug Fix: Andrew Nobbs, April 17, 2003 //:: Notes: Took out ranged attack roll. //::////////////////////////////////////////////// /* Patch 1.70, by Shadooow - empower metamagic empowered total value not just dice part */ #include "70_inc_spells" #include "x0_i0_spells" #include "x2_inc_spellhook" void main() { /* Spellcast Hook Code Added 2003-06-20 by Georg If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables spellsDeclareMajorVariables(); //1 additional damage for every 2 caster levels. int cMultiplier = GetCasterLevel(OBJECT_SELF) / 2; if (cMultiplier <= 1) cMultiplier = 1; if (cMultiplier >= 15) cMultiplier = 15; int nDam = MaximizeOrEmpower(4,1,spell.Meta,cMultiplier); effect eDam; effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); effect eRay = EffectBeam(VFX_BEAM_COLD, spell.Caster, BODY_NODE_HAND); if(spellsIsTarget(spell.Target, SPELL_TARGET_SINGLETARGET, spell.Caster)) { //Fire cast spell at event for the specified target SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id)); //Make SR Check if(!MyResistSpell(spell.Caster, spell.Target)) { //Set damage effect eDam = EffectDamage(nDam, DAMAGE_TYPE_COLD); //Apply the VFX impact and damage effect ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, spell.Target); ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, spell.Target); } } ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, spell.Target, 1.7); }