//:://///////////////////////////////////////////// //:: Silence //:: NW_S0_Silence.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* The target is surrounded by a zone of silence that allows them to move without sound. Spell casters caught in this area will be unable to cast spells. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Jan 7, 2002 //::////////////////////////////////////////////// /* Patch 1.71, fix by Shadoow - disabled aura stacking - if cast on ally the effect bypass spell resistance/immunity properly - moving bug fixed, now caster gains benefit of aura all the time, (cannot guarantee the others, thats module-related) */ #include "70_inc_spells" #include "nw_i0_spells" #include "x2_inc_spellhook" void main() { /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables including Area of Effect Object spellsDeclareMajorVariables(); effect eAOE = EffectAreaOfEffect(AOE_MOB_SILENCE); effect eVis = EffectVisualEffect(VFX_DUR_AURA_SILENCE); effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eSilence = EffectSilence(); effect eImmune = EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100); effect eLink = EffectLinkEffects(eDur2, eSilence); eLink = EffectLinkEffects(eLink, eImmune); eLink = EffectLinkEffects(eLink, eVis); eLink = EffectLinkEffects(eLink, eAOE); int nDuration = spell.Level; //Check Extend metamagic feat. if(spell.Meta == METAMAGIC_EXTEND) { nDuration = nDuration *2; //Duration is +100% } //prevent stacking RemoveEffectsFromSpell(spell.Target, spell.Id); if(!GetIsFriend(spell.Target)) { if(!MyResistSpell(spell.Caster, spell.Target)) { if(!MySavingThrow(SAVING_THROW_WILL, spell.Target, spell.DC, SAVING_THROW_TYPE_NONE, spell.Caster)) { //Fire cast spell at event for the specified target SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id)); //Create an instance of the AOE Object using the Apply Effect function ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, spell.Target, RoundsToSeconds(nDuration)); spellsSetupNewAOE("VFX_MOB_SILENCE"); } } } else { //Fire cast spell at event for the specified target SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id, FALSE)); //Create an instance of the AOE Object using the Apply Effect function ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, spell.Target, RoundsToSeconds(nDuration)); spellsSetupNewAOE("VFX_MOB_SILENCE"); } }