//:://///////////////////////////////////////////// //:: Dirge //:: x0_s0_dirge.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* All creatures within the AoE take 2 points of Strength and Dexterity ability score damage. Lasts 1 round/level */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: July 2002 //::////////////////////////////////////////////// /* Patch 1.71, fix by Shadoow - disabled aura stacking - aoe signalized wrong spell ID - moving bug fixed, now caster gains benefit of aura all the time, (cannot guarantee the others, thats module-related) */ #include "70_inc_spells" #include "x2_inc_spellhook" #include "nw_i0_spells" void main() { /* Spellcast Hook Code Added 2003-06-20 by Georg If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables including Area of Effect Object spellsDeclareMajorVariables(); //change from AOE_PER_FOGMIND to AOE_MOB_CIRCGOOD effect eAOE = EffectAreaOfEffect(AOE_MOB_CIRCGOOD, "x0_s0_dirgeEN", "x0_s0_dirgeHB", "x0_s0_dirgeEX"); effect eVis = EffectVisualEffect(VFX_DUR_AURA_ODD); eAOE = EffectLinkEffects(eAOE, eVis); int nDuration = spell.Level; // effect eCaster = EffectVisualEffect(VFX_DUR_BARD_SONG); //unused effect eFNF = EffectVisualEffect(VFX_FNF_SOUND_BURST); //Apply the FNF to the spell location ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, spell.Loc); effect eImpact = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_ACID); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, spell.Loc); //Check Extend metamagic feat. if(spell.Meta == METAMAGIC_EXTEND) { nDuration = nDuration *2; //Duration is +100% } //Create an instance of the AOE Object using the Apply Effect function //prevent stacking RemoveEffectsFromSpell(spell.Target, spell.Id); SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id, FALSE)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, spell.Target, RoundsToSeconds(nDuration)); spellsSetupNewAOE("VFX_MOB_CIRCGOOD","x0_s0_dirgehb"); }