//:://///////////////////////////////////////////// //:: x2_s1_beholdatt //:: Beholder Attack Spell Logic //:: Copyright (c) 2003 Bioware Corp. //::////////////////////////////////////////////// /* This spellscript is the core of the beholder's attack logic. */ //::////////////////////////////////////////////// //:: Created By: Georg Zoeller //:: Created On: 2003-08-28 //::////////////////////////////////////////////// // Modified by Tony K for NWN2 2008-05-18 - only left // for backward compatability // Modified by Tony K for NWN1 2008-07-22 #include "x2_inc_behai" void main() { // Jug_Debug(GetName(OBJECT_SELF) + " running special beholder ray AI"); object oTarget = GetSpellTargetObject(); RunBeholderEyeAttacks(oTarget, TRUE); }