Ancordia_PRC8/_module/dlg/mpoker.dlg.json
Jaysyn904 ef4223a8fe Updated for PRC8
Updated for PRC8.  Updated release archive.
2024-02-14 23:23:26 -05:00

2012 lines
60 KiB
JSON

{
"__data_type": "DLG ",
"DelayEntry": {
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"DelayReply": {
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"EndConverAbort": {
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"value": "nw_walk_wp"
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"EndConversation": {
"type": "resref",
"value": "nw_walk_wp"
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"EntryList": {
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"value": [
{
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"0": "The given answer is invalid. Does player <CUSTOM916> wish to raise the stakes for the last time?\nOptions:\n<StartAction>#yes</Start>,\n<StartAction>#no</Start>.",
"10": "Udzielono niew³aœciwej odpowiedzi. Czy gracz <CUSTOM916> chce podnieœæ stawki po raz ostatni?\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie.",
"11": "Udzielono niew³aœciwej odpowiedzi. Czy gracz <CUSTOM916> chce podnieœæ stawki po raz ostatni?\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie."
}
}
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"0": "The stakes have been raised. <CUSTOM916> is the winner. May player <CUSTOM917> propose stakes for a new round if both players wish to continue playing. Example: <StartAction>#100</Start>.",
"10": "Stawki zosta³y podbite. Zwyciê¿a <CUSTOM916>. Niech gracz <CUSTOM917> zaproponuje stawkê, jeœli gracze chc¹ zagraæ ponownie. Przyk³ad: <StartAction>#100</Start>.",
"11": "Stawki zosta³y podbite. Zwyciê¿a <CUSTOM916>. Niech gracz <CUSTOM917> zaproponuje stawkê, jeœli gracze chc¹ zagraæ ponownie. Przyk³ad: <StartAction>#100</Start>."
}
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"0": "The stakes have not been raised. <CUSTOM916> is the winner. May player <CUSTOM917> propose stakes for a new round if both players wish to continue playing. Example: <StartAction>#100</Start>.",
"10": "Stawki nie zosta³y zwiêkszone. Zwyciê¿a <CUSTOM916>. Niech gracz <CUSTOM917> zaproponuje stawkê, jeœli gracze chc¹ zagraæ ponownie. Przyk³ad: <StartAction>#100</Start>.",
"11": "Stawki nie zosta³y zwiêkszone. Zwyciê¿a <CUSTOM916>. Niech gracz <CUSTOM917> zaproponuje stawkê, jeœli gracze chc¹ zagraæ ponownie. Przyk³ad: <StartAction>#100</Start>."
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"0": "The stakes have not been raised - at least one player does not have enough gold. <CUSTOM916> is the winner. May player <CUSTOM917> propose stakes for a new round if both players wish to continue playing. Example: <StartAction>#100</Start>.",
"10": "Stawki nie zosta³y zwiêkszone - przynajmniej jeden z graczy nie dysponuje wystarczaj¹c¹ iloœci¹ z³ota. Zwyciê¿a <CUSTOM916>. Niech gracz <CUSTOM917> zaproponuje stawkê, jeœli gracze chc¹ zagraæ ponownie. Przyk³ad: <StartAction>#100</Start>.",
"11": "Stawki nie zosta³y zwiêkszone - przynajmniej jeden z graczy nie dysponuje wystarczaj¹c¹ iloœci¹ z³ota. Zwyciê¿a <CUSTOM916>. Niech gracz <CUSTOM917> zaproponuje stawkê, jeœli gracze chc¹ zagraæ ponownie. Przyk³ad: <StartAction>#100</Start>."
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"0": "The given answer is invalid. Does player <CUSTOM916> wish to raise the stakes for the last time?\nOptions:\n<StartAction>#yes</Start>,\n<StartAction>#no</Start>.",
"10": "Udzielono niew³aœciwej odpowiedzi. Czy gracz <CUSTOM916> chce podnieœæ stawki po raz ostatni?\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie.",
"11": "Udzielono niew³aœciwej odpowiedzi. Czy gracz <CUSTOM916> chce podnieœæ stawki po raz ostatni?\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie."
}
}
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"Text": {
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"0": "The stakes have been raised. Does player <CUSTOM916> wish to raise the stakes for the last time?\nOptions:\n<StartAction>#yes</Start>,\n<StartAction>#no</Start>.",
"10": "Stawki zosta³y podbite. Czy gracz <CUSTOM916> chce podnieœæ stawki po raz ostatni?\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie.",
"11": "Stawki zosta³y podbite. Czy gracz <CUSTOM916> chce podnieœæ stawki po raz ostatni?\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie."
}
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"0": "The stakes have not been raised. Does player <CUSTOM916> wish to raise the stakes for the last time?\nOptions:\n<StartAction>#yes</Start>,\n<StartAction>#no</Start>.",
"10": "Stawki nie zosta³y zwiêkszone. Czy gracz <CUSTOM916> chce podnieœæ stawki po raz ostatni?\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie.",
"11": "Stawki nie zosta³y zwiêkszone. Czy gracz <CUSTOM916> chce podnieœæ stawki po raz ostatni?\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie."
}
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"0": "The stakes have not been raised - at least one player does not have enough gold. Does player <CUSTOM916> wish to raise the stakes for the last time?\nOptions:\n<StartAction>#yes</Start>,\n<StartAction>#no</Start>.",
"10": "Stawki nie zosta³y zwiêkszone - przynajmniej jeden z graczy nie dysponuje wystarczaj¹c¹ iloœci¹ z³ota. Czy gracz <CUSTOM916> chce podnieœæ stawki po raz ostatni?\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie.",
"11": "Stawki nie zosta³y zwiêkszone - przynajmniej jeden z graczy nie dysponuje wystarczaj¹c¹ iloœci¹ z³ota. Czy gracz <CUSTOM916> chce podnieœæ stawki po raz ostatni?\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie."
}
}
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"value": {
"0": "Does player <CUSTOM916> wish to raise the stakes for the last time?\nOptions:\n<StartAction>#yes</Start>,\n<StartAction>#no</Start>.",
"10": "Czy gracz <CUSTOM916> chce podnieœæ stawki po raz ostatni?\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie.",
"11": "Czy gracz <CUSTOM916> chce podnieœæ stawki po raz ostatni?\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie."
}
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"Text": {
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"0": "The given answer is invalid. May player <CUSTOM916> choose cards to discard by saying <StartAction>#X</Start> aloud, where X is the number of the card. Cards to discard are shown in <StartAction>[</Start>square brackets<StartAction>]</Start>. In order to undo the decision of discarding a card, one needs to say <StartAction>#X</Start> aloud once again. In order to continue, one needs to say <StartAction>#done</Start> aloud.",
"10": "Udzielono niew³aœciwej odpowiedzi. Niech gracz <CUSTOM916> wybierze karty, które chce odrzuciæ, mówi¹c na g³os <StartAction>#X</Start>, gdzie X to numer karty. Odrzucone karty wyœwietlone zostan¹ w <StartAction>[</Start>nawiasach kwadratowych<StartAction>]</Start>. Aby cofn¹æ decyzjê o odrzuceniu karty, nale¿y ponownie powiedzieæ na g³os <StartAction>#X</Start>. Aby kontynuowaæ, nale¿y powiedzieæ <StartAction>#done</Start>.",
"11": "Udzielono niew³aœciwej odpowiedzi. Niech gracz <CUSTOM916> wybierze karty, które chce odrzuciæ, mówi¹c na g³os <StartAction>#X</Start>, gdzie X to numer karty. Odrzucone karty wyœwietlone zostan¹ w <StartAction>[</Start>nawiasach kwadratowych<StartAction>]</Start>. Aby cofn¹æ decyzjê o odrzuceniu karty, nale¿y ponownie powiedzieæ na g³os <StartAction>#X</Start>. Aby kontynuowaæ, nale¿y powiedzieæ <StartAction>#done</Start>."
}
}
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"Text": {
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"0": "The card has been discarded.",
"10": "Karta odrzucona.",
"11": "Karta odrzucona."
}
}
},
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"Text": {
"type": "cexolocstring",
"value": {
"0": "Player <CUSTOM916> can't discard more cards.",
"10": "Gracz <CUSTOM916> nie mo¿e odrzuciæ wiêcej kart."
}
}
},
{
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"Speaker": {
"type": "cexostring",
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "The card has been returned.",
"10": "Karta przywrócona.",
"11": "Karta przywrócona."
}
}
},
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"0": "The given answer is invalid. May <CUSTOM916> decide whether the stakes should be increased by the initial bet.\nOptions:\n<StartAction>#yes</Start>,\n<StartAction>#no</Start>.",
"10": "Udzielono niew³aœciwej odpowiedzi. Niech gracz <CUSTOM916> zdecyduje, czy chce powiêkszyæ stawki o wartoœæ pierwotnego zak³adu.\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie.",
"11": "Udzielono niew³aœciwej odpowiedzi. Niech gracz <CUSTOM916> zdecyduje, czy chce powiêkszyæ stawki o wartoœæ pierwotnego zak³adu.\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie."
}
}
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"0": "The stakes have been raised. May player <CUSTOM916> choose cards to discard by saying <StartAction>#X</Start> aloud, where X is the number of the card. Cards to discard are shown in <StartAction>[</Start>square brackets<StartAction>]</Start>. In order to undo the decision of discarding a card, one needs to say <StartAction>#X</Start> aloud once again. In order to continue, one needs to say <StartAction>#done</Start> aloud.",
"10": "Stawki zosta³y podbite. Niech gracz <CUSTOM916> wybierze karty, które chce odrzuciæ, mówi¹c na g³os <StartAction>#X</Start>, gdzie X to numer karty. Odrzucone karty wyœwietlone zostan¹ w <StartAction>[</Start>nawiasach kwadratowych<StartAction>]</Start>. Aby cofn¹æ decyzjê o odrzuceniu karty, nale¿y ponownie powiedzieæ na g³os <StartAction>#X</Start>. Aby kontynuowaæ, nale¿y powiedzieæ <StartAction>#done</Start>.",
"11": "Stawki zosta³y podbite. Niech gracz <CUSTOM916> wybierze karty, które chce odrzuciæ, mówi¹c na g³os <StartAction>#X</Start>, gdzie X to numer karty. Odrzucone karty wyœwietlone zostan¹ w <StartAction>[</Start>nawiasach kwadratowych<StartAction>]</Start>. Aby cofn¹æ decyzjê o odrzuceniu karty, nale¿y ponownie powiedzieæ na g³os <StartAction>#X</Start>. Aby kontynuowaæ, nale¿y powiedzieæ <StartAction>#done</Start>."
}
}
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"type": "cexolocstring",
"value": {
"0": "The stakes have not been raised. May player <CUSTOM916> choose cards to discard by saying <StartAction>#X</Start> aloud, where X is the number of the card. Cards to discard are shown in <StartAction>[</Start>square brackets<StartAction>]</Start>. In order to undo the decision of discarding a card, one needs to say <StartAction>#X</Start> aloud once again. In order to continue, one needs to say <StartAction>#done</Start> aloud.",
"10": "Stawki nie zosta³y zwiêkszone. Niech gracz <CUSTOM916> wybierze karty, które chce odrzuciæ, mówi¹c na g³os <StartAction>#X</Start>, gdzie X to numer karty. Odrzucone karty wyœwietlone zostan¹ w <StartAction>[</Start>nawiasach kwadratowych<StartAction>]</Start>. Aby cofn¹æ decyzjê o odrzuceniu karty, nale¿y ponownie powiedzieæ na g³os <StartAction>#X</Start>. Aby kontynuowaæ, nale¿y powiedzieæ <StartAction>#done</Start>.",
"11": "Stawki nie zosta³y zwiêkszone. Niech gracz <CUSTOM916> wybierze karty, które chce odrzuciæ, mówi¹c na g³os <StartAction>#X</Start>, gdzie X to numer karty. Odrzucone karty wyœwietlone zostan¹ w <StartAction>[</Start>nawiasach kwadratowych<StartAction>]</Start>. Aby cofn¹æ decyzjê o odrzuceniu karty, nale¿y ponownie powiedzieæ na g³os <StartAction>#X</Start>. Aby kontynuowaæ, nale¿y powiedzieæ <StartAction>#done</Start>."
}
}
},
{
"__struct_id": 16,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
},
"Quest": {
"type": "cexostring",
"value": ""
},
"RepliesList": {
"type": "list",
"value": []
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Speaker": {
"type": "cexostring",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "The stakes have not been raised - at least one player does not have enough gold. May player <CUSTOM916> choose cards to discard by saying <StartAction>#X</Start> aloud, where X is the number of the card. Cards to discard are shown in <StartAction>[</Start>square brackets<StartAction>]</Start>. In order to undo the decision of discarding a card, one needs to say <StartAction>#X</Start> aloud once again. In order to continue, one needs to say <StartAction>#done</Start> aloud.",
"10": "Stawki nie zosta³y zwiêkszone - przynajmniej jeden z graczy nie dysponuje wystarczaj¹c¹ iloœci¹ z³ota. Niech gracz <CUSTOM916> wybierze karty, które chce odrzuciæ, mówi¹c na g³os <StartAction>#X</Start>, gdzie X to numer karty. Odrzucone karty wyœwietlone zostan¹ w <StartAction>[</Start>nawiasach kwadratowych<StartAction>]</Start>. Aby cofn¹æ decyzjê o odrzuceniu karty, nale¿y ponownie powiedzieæ na g³os <StartAction>#X</Start>. Aby kontynuowaæ, nale¿y powiedzieæ <StartAction>#done</Start>.",
"11": "Stawki nie zosta³y zwiêkszone - przynajmniej jeden z graczy nie dysponuje wystarczaj¹c¹ iloœci¹ z³ota. Niech gracz <CUSTOM916> wybierze karty, które chce odrzuciæ, mówi¹c na g³os <StartAction>#X</Start>, gdzie X to numer karty. Odrzucone karty wyœwietlone zostan¹ w <StartAction>[</Start>nawiasach kwadratowych<StartAction>]</Start>. Aby cofn¹æ decyzjê o odrzuceniu karty, nale¿y ponownie powiedzieæ na g³os <StartAction>#X</Start>. Aby kontynuowaæ, nale¿y powiedzieæ <StartAction>#done</Start>."
}
}
},
{
"__struct_id": 17,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
},
"Quest": {
"type": "cexostring",
"value": ""
},
"RepliesList": {
"type": "list",
"value": []
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Speaker": {
"type": "cexostring",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "May <CUSTOM916> decide whether the stakes should be increased by the initial bet.\nOptions:\n<StartAction>#yes</Start>,\n<StartAction>#no</Start>.",
"10": "Niech gracz <CUSTOM916> zdecyduje, czy chce powiêkszyæ stawki o wartoœæ pierwotnego zak³adu.\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie.",
"11": "Niech gracz <CUSTOM916> zdecyduje, czy chce powiêkszyæ stawki o wartoœæ pierwotnego zak³adu.\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie."
}
}
},
{
"__struct_id": 18,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
},
"Quest": {
"type": "cexostring",
"value": ""
},
"RepliesList": {
"type": "list",
"value": []
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Speaker": {
"type": "cexostring",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "The given answer is invalid. May player <CUSTOM916> choose cards to discard by saying <StartAction>#X</Start> aloud, where X is the number of the card. Cards to discard are shown in <StartAction>[</Start>square brackets<StartAction>]</Start>. In order to undo the decision of discarding a card, one needs to say <StartAction>#X</Start> aloud once again. In order to continue, one needs to say <StartAction>#done</Start> aloud.",
"10": "Udzielono niew³aœciwej odpowiedzi. Niech gracz <CUSTOM916> wybierze karty, które chce odrzuciæ, mówi¹c na g³os <StartAction>#X</Start>, gdzie X to numer karty. Odrzucone karty wyœwietlone zostan¹ w <StartAction>[</Start>nawiasach kwadratowych<StartAction>]</Start>. Aby cofn¹æ decyzjê o odrzuceniu karty, nale¿y ponownie powiedzieæ na g³os <StartAction>#X</Start>. Aby kontynuowaæ, nale¿y powiedzieæ <StartAction>#done</Start>.",
"11": "Udzielono niew³aœciwej odpowiedzi. Niech gracz <CUSTOM916> wybierze karty, które chce odrzuciæ, mówi¹c na g³os <StartAction>#X</Start>, gdzie X to numer karty. Odrzucone karty wyœwietlone zostan¹ w <StartAction>[</Start>nawiasach kwadratowych<StartAction>]</Start>. Aby cofn¹æ decyzjê o odrzuceniu karty, nale¿y ponownie powiedzieæ na g³os <StartAction>#X</Start>. Aby kontynuowaæ, nale¿y powiedzieæ <StartAction>#done</Start>."
}
}
},
{
"__struct_id": 19,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
},
"Quest": {
"type": "cexostring",
"value": ""
},
"RepliesList": {
"type": "list",
"value": []
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Speaker": {
"type": "cexostring",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "The card has been discarded.",
"10": "Karta odrzucona.",
"11": "Karta odrzucona."
}
}
},
{
"__struct_id": 20,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
},
"Quest": {
"type": "cexostring",
"value": ""
},
"RepliesList": {
"type": "list",
"value": []
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Speaker": {
"type": "cexostring",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Player <CUSTOM916> can't discard more cards.",
"10": "Gracz <CUSTOM916> nie mo¿e odrzuciæ wiêcej kart."
}
}
},
{
"__struct_id": 21,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
},
"Quest": {
"type": "cexostring",
"value": ""
},
"RepliesList": {
"type": "list",
"value": []
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Speaker": {
"type": "cexostring",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "The card has been returned.",
"10": "Karta przywrócona.",
"11": "Karta przywrócona."
}
}
},
{
"__struct_id": 22,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
},
"Quest": {
"type": "cexostring",
"value": ""
},
"RepliesList": {
"type": "list",
"value": []
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Speaker": {
"type": "cexostring",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "The given answer is invalid. May <CUSTOM916> decide whether the stakes should be increased by the initial bet.\nOptions:\n<StartAction>#yes</Start>,\n<StartAction>#no</Start>.",
"10": "Udzielono niew³aœciwej odpowiedzi. Niech gracz <CUSTOM916> zdecyduje, czy chce powiêkszyæ stawki o wartoœæ pierwotnego zak³adu.\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie.",
"11": "Udzielono niew³aœciwej odpowiedzi. Niech gracz <CUSTOM916> zdecyduje, czy chce powiêkszyæ stawki o wartoœæ pierwotnego zak³adu.\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie."
}
}
},
{
"__struct_id": 23,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
},
"Quest": {
"type": "cexostring",
"value": ""
},
"RepliesList": {
"type": "list",
"value": []
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Speaker": {
"type": "cexostring",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "The stakes have been raised. May player <CUSTOM916> choose cards to discard by saying <StartAction>#X</Start> aloud, where X is the number of the card. Cards to discard are shown in <StartAction>[</Start>square brackets<StartAction>]</Start>. In order to undo the decision of discarding a card, one needs to say <StartAction>#X</Start> aloud once again. In order to continue, one needs to say <StartAction>#done</Start> aloud.",
"10": "Stawki zosta³y podbite. Niech gracz <CUSTOM916> wybierze karty, które chce odrzuciæ, mówi¹c na g³os <StartAction>#X</Start>, gdzie X to numer karty. Odrzucone karty wyœwietlone zostan¹ w <StartAction>[</Start>nawiasach kwadratowych<StartAction>]</Start>. Aby cofn¹æ decyzjê o odrzuceniu karty, nale¿y ponownie powiedzieæ na g³os <StartAction>#X</Start>. Aby kontynuowaæ, nale¿y powiedzieæ <StartAction>#done</Start>.",
"11": "Stawki zosta³y podbite. Niech gracz <CUSTOM916> wybierze karty, które chce odrzuciæ, mówi¹c na g³os <StartAction>#X</Start>, gdzie X to numer karty. Odrzucone karty wyœwietlone zostan¹ w <StartAction>[</Start>nawiasach kwadratowych<StartAction>]</Start>. Aby cofn¹æ decyzjê o odrzuceniu karty, nale¿y ponownie powiedzieæ na g³os <StartAction>#X</Start>. Aby kontynuowaæ, nale¿y powiedzieæ <StartAction>#done</Start>."
}
}
},
{
"__struct_id": 24,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
},
"Quest": {
"type": "cexostring",
"value": ""
},
"RepliesList": {
"type": "list",
"value": []
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Speaker": {
"type": "cexostring",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "The stakes have not been raised. May player <CUSTOM916> choose cards to discard by saying <StartAction>#X</Start> aloud, where X is the number of the card. Cards to discard are shown in <StartAction>[</Start>square brackets<StartAction>]</Start>. In order to undo the decision of discarding a card, one needs to say <StartAction>#X</Start> aloud once again. In order to continue, one needs to say <StartAction>#done</Start> aloud.",
"10": "Stawki nie zosta³y zwiêkszone. Niech gracz <CUSTOM916> wybierze karty, które chce odrzuciæ, mówi¹c na g³os <StartAction>#X</Start>, gdzie X to numer karty. Odrzucone karty wyœwietlone zostan¹ w <StartAction>[</Start>nawiasach kwadratowych<StartAction>]</Start>. Aby cofn¹æ decyzjê o odrzuceniu karty, nale¿y ponownie powiedzieæ na g³os <StartAction>#X</Start>. Aby kontynuowaæ, nale¿y powiedzieæ <StartAction>#done</Start>.",
"11": "Stawki nie zosta³y zwiêkszone. Niech gracz <CUSTOM916> wybierze karty, które chce odrzuciæ, mówi¹c na g³os <StartAction>#X</Start>, gdzie X to numer karty. Odrzucone karty wyœwietlone zostan¹ w <StartAction>[</Start>nawiasach kwadratowych<StartAction>]</Start>. Aby cofn¹æ decyzjê o odrzuceniu karty, nale¿y ponownie powiedzieæ na g³os <StartAction>#X</Start>. Aby kontynuowaæ, nale¿y powiedzieæ <StartAction>#done</Start>."
}
}
},
{
"__struct_id": 25,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
},
"Quest": {
"type": "cexostring",
"value": ""
},
"RepliesList": {
"type": "list",
"value": []
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Speaker": {
"type": "cexostring",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "The stakes have not been raised - at least one player does not have enough gold. May player <CUSTOM916> choose cards to discard by saying <StartAction>#X</Start> aloud, where X is the number of the card. Cards to discard are shown in <StartAction>[</Start>square brackets<StartAction>]</Start>. In order to undo the decision of discarding a card, one needs to say <StartAction>#X</Start> aloud once again. In order to continue, one needs to say <StartAction>#done</Start> aloud.",
"10": "Stawki nie zosta³y zwiêkszone - przynajmniej jeden z graczy nie dysponuje wystarczaj¹c¹ iloœci¹ z³ota. Niech gracz <CUSTOM916> wybierze karty, które chce odrzuciæ, mówi¹c na g³os <StartAction>#X</Start>, gdzie X to numer karty. Odrzucone karty wyœwietlone zostan¹ w <StartAction>[</Start>nawiasach kwadratowych<StartAction>]</Start>. Aby cofn¹æ decyzjê o odrzuceniu karty, nale¿y ponownie powiedzieæ na g³os <StartAction>#X</Start>. Aby kontynuowaæ, nale¿y powiedzieæ <StartAction>#done</Start>.",
"11": "Stawki nie zosta³y zwiêkszone - przynajmniej jeden z graczy nie dysponuje wystarczaj¹c¹ iloœci¹ z³ota. Niech gracz <CUSTOM916> wybierze karty, które chce odrzuciæ, mówi¹c na g³os <StartAction>#X</Start>, gdzie X to numer karty. Odrzucone karty wyœwietlone zostan¹ w <StartAction>[</Start>nawiasach kwadratowych<StartAction>]</Start>. Aby cofn¹æ decyzjê o odrzuceniu karty, nale¿y ponownie powiedzieæ na g³os <StartAction>#X</Start>. Aby kontynuowaæ, nale¿y powiedzieæ <StartAction>#done</Start>."
}
}
},
{
"__struct_id": 26,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
},
"Quest": {
"type": "cexostring",
"value": ""
},
"RepliesList": {
"type": "list",
"value": []
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Speaker": {
"type": "cexostring",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "The game has begun. May <CUSTOM916> decide whether the stakes should be increased by the initial bet.\nOptions:\n<StartAction>#yes</Start>,\n<StartAction>#no</Start>.",
"10": "Gra rozpoczêta. Niech gracz <CUSTOM916> zdecyduje, czy chce powiêkszyæ stawki o wartoœæ pierwotnego zak³adu.\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie.",
"11": "Gra rozpoczêta. Niech gracz <CUSTOM916> zdecyduje, czy chce powiêkszyæ stawki o wartoœæ pierwotnego zak³adu.\nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie."
}
}
},
{
"__struct_id": 27,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
},
"Quest": {
"type": "cexostring",
"value": ""
},
"RepliesList": {
"type": "list",
"value": []
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Speaker": {
"type": "cexostring",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "The given answer is invalid. Does <CUSTOM916> accept proposed stakes?\nOptions:\n<StartAction>#yes</Start>,\n<StartAction>#no</Start>.",
"10": "Udzielono niew³aœciwej odpowiedzi. Czy gracz <CUSTOM916> akceptuje zaproponowan¹ stawkê? \nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie.",
"11": "Udzielono niew³aœciwej odpowiedzi. Czy gracz <CUSTOM916> akceptuje zaproponowan¹ stawkê? \nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie."
}
}
},
{
"__struct_id": 28,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
},
"Quest": {
"type": "cexostring",
"value": ""
},
"RepliesList": {
"type": "list",
"value": []
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Speaker": {
"type": "cexostring",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "The stakes have not been accepted. May player <CUSTOM916> propose different stakes.",
"10": "Stawki nie zosta³y zaakceptowane. Niech gracz <CUSTOM916> zaproponuje inne.",
"11": "Stawki nie zosta³y zaakceptowane. Niech gracz <CUSTOM916> zaproponuje inne."
}
}
},
{
"__struct_id": 29,
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
},
"Quest": {
"type": "cexostring",
"value": ""
},
"RepliesList": {
"type": "list",
"value": []
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Speaker": {
"type": "cexostring",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "At least one player does not have enough gold. May player <CUSTOM519> propose lower stakes. ",
"10": "Przynajmniej jeden z graczy nie dysponuje wystarczaj¹c¹ iloœci¹ z³ota. Niech gracz <CUSTOM916> zaproponuje ni¿sz¹ stawkê.",
"11": "Przynajmniej jeden z graczy nie dysponuje wystarczaj¹c¹ iloœci¹ z³ota. Niech gracz <CUSTOM916> zaproponuje ni¿sz¹ stawkê."
}
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"0": "Does <CUSTOM916> accept proposed stakes?\nOptions:\n<StartAction>#yes</Start>,\n<StartAction>#no</Start>.",
"10": "Czy gracz <CUSTOM916> akceptuje zaproponowan¹ stawkê? \nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie.",
"11": "Czy gracz <CUSTOM916> akceptuje zaproponowan¹ stawkê? \nMo¿liwoœci: \n<StartAction>#yes</Start> - tak, \n<StartAction>#no</Start> - nie."
}
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"0": "Bet proposed is invalid. May player <CUSTOM916> decide how much gold each player should bet by speaking the sum aloud preceded with a hash. Example: <StartAction>#100</Start>.",
"10": "Podano niew³aœciw¹ sumê. Niech gracz <CUSTOM916> zaproponuje stawkê przypadaj¹c¹ na gracza przez wypowiedzenie jej na g³os, poprzedzaj¹c kwotê kratk¹. Przyk³ad: <StartAction>#100</Start>.",
"11": "Podano niew³aœciw¹ sumê. Niech gracz <CUSTOM916> zaproponuje stawkê przypadaj¹c¹ na gracza przez wypowiedzenie jej na g³os, poprzedzaj¹c kwotê kratk¹. Przyk³ad: <StartAction>#100</Start>."
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"0": "A game of poker may begin. May player <CUSTOM916> decide how much gold each player should bet by saying the sum aloud preceded with a hash. Example: <StartAction>#100</Start>.",
"10": "Gra w pokera mo¿e siê rozpocz¹æ. Niech gracz <CUSTOM916> zaproponuje stawkê przez wypowiedzenie jej na g³os, poprzedzaj¹c kwotê kratk¹. Przyk³ad: <StartAction>#100</Start>.",
"11": "Gra w pokera mo¿e siê rozpocz¹æ. Niech gracz <CUSTOM916> zaproponuje stawkê przez wypowiedzenie jej na g³os, poprzedzaj¹c kwotê kratk¹. Przyk³ad: <StartAction>#100</Start>."
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"Text": {
"type": "cexolocstring",
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"0": "A game of poker might be started when there are two players sitting at the table.",
"10": "Gra w pokera mo¿e siê rozpocz¹æ, gdy przy stole zasi¹d¹ dwie osoby.",
"11": "Gra w pokera mo¿e siê rozpocz¹æ, gdy przy stole zasi¹d¹ dwie osoby."
}
}
}
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