Ancordia_PRC8/_module/nss/adv_percept.nss
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2023-09-21 19:51:32 -04:00

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//::///////////////////////////////////////////////
//:: Name x2_def_percept
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Default On Perception script
*/
//:://////////////////////////////////////////////
//:: Created By: Keith Warner
//:: Created On: June 11/03
//:://////////////////////////////////////////////
#include "x4_inc_functions"
void main()
{
object oPerceived = GetLastPerceived();
if (GetLocalInt(OBJECT_SELF, "Nemesis") == TRUE && GetLocalString(OBJECT_SELF, "sOwner") == CharacterDB(oPerceived))
{
AssignCommand(OBJECT_SELF, ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectCutsceneImmobilize()), oPerceived));
SetLocalInt(GetArea(OBJECT_SELF), "NO_ESCAPE", TRUE); //We want this adventurer to be a mini-boss of an area. You can't just run away, once they've seen you!
//Make sure to delete this variable in the area's OnExit.
SetLocalInt(OBJECT_SELF, "NeedToTalk", TRUE);
ActionStartConversation(oPerceived, "", FALSE, FALSE);
return;
}
if(GetLocalInt(OBJECT_SELF, "X4_VANILLA_AI") == TRUE) ExecuteScript("nw_c2_default2_v", OBJECT_SELF);
else ExecuteScript("nw_c2_default2", OBJECT_SELF);
}