Ancordia_PRC8/_module/nss/bjdlrattacked.nss
Jaysyn904 102ba7dab6 Initial Commit
Initial Commit
2023-09-21 19:51:32 -04:00

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/**
* This script is called when the dealer is attacked, it will boot all players
* and they all forfeit their bets. This isn't ideal, but once the dealer
* is attacked this messes up the conversation logic and since the conversation
* runs some events it can cause some serious hangs.
*
* Copyright (C) 2002-2003 Jim Woodgate - woody@realtime.net
*/
void BootPlayer(object oPlayer);
void main()
{
SpeakString("Ack, I've been attacked by "+GetName(GetLastAttacker())+"!");
int index = 1;
// check all chairs if someone is sitting there
// make them stand up
object oChair = GetObjectByTag(GetTag(OBJECT_SELF)+IntToString(index));
while (oChair != OBJECT_INVALID) {
object oPlayer = GetSittingCreature(oChair);
if (oPlayer != OBJECT_INVALID) { // We have someoneone!
BootPlayer(oPlayer);
}
index++;
oChair = GetObjectByTag(GetTag(OBJECT_SELF)+IntToString(index));
}
// Set that I'm not playing anymore
SetLocalInt(OBJECT_SELF, "BJPLAYING", FALSE);
}
void BootPlayer(object oPlayer) {
SetCommandable(TRUE, oPlayer);
AssignCommand(oPlayer, ClearAllActions());
}