Ancordia_PRC8/_module/nss/execute_onexit.nss
Jaysyn904 102ba7dab6 Initial Commit
Initial Commit
2023-09-21 19:51:32 -04:00

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#include "_sh_inc_list"
#include "69_hench_lib"
void main()
{
object oExiting = GetLocalObject(GetModule(), "TravellingPC");
string sAreaString = GetLocalString(OBJECT_SELF, "AreaString");
DeleteLocalInt(oExiting, "TalkedAdv");
DeleteLocalInt(oExiting, "Duel");
ExploreAreaForPlayer(OBJECT_SELF, oExiting, FALSE);
int nPopulated = FALSE;
object oObject = GetFirstObjectInArea(OBJECT_SELF);
while (GetIsObjectValid(oObject))
{
if (GetIsPC(oObject))
{
nPopulated = TRUE;
break;
}
oObject = GetNextObjectInArea(OBJECT_SELF);
}
if (nPopulated == FALSE)
{
DeleteLocalInt(OBJECT_SELF, "IsPopulated");
DeleteLocalInt(OBJECT_SELF, "NO_ESCAPE");
DeleteLocalInt(OBJECT_SELF, "ThugNoticed");
DeleteLocalInt(OBJECT_SELF, "TributePaid");
DeleteLocalInt(OBJECT_SELF, "Level");
DeleteLocalInt(OBJECT_SELF, "AmbushPrepared");
DeleteLocalInt(OBJECT_SELF, "Duel");
DeleteLocalInt(OBJECT_SELF, "MerchantTrouble");
DeleteLocalInt(OBJECT_SELF, "DiscoveredVillage");
DeleteLocalInt(OBJECT_SELF, "DiscoveredDungeon");
if (GetLocalInt(OBJECT_SELF, "Battle") != 0) MusicBattleChange(OBJECT_SELF, GetLocalInt(OBJECT_SELF, "Battle"));
//Delete all chests, items, demon portals and creatures in the area; and refresh the store
location lStore;
int nStoreRefreshed;
oObject = GetFirstObjectInArea(OBJECT_SELF);
object oItem;
while (GetIsObjectValid(oObject))
{
if (GetTag(oObject) == "anc_event_merchant" && nStoreRefreshed != TRUE)
{
lStore = GetLocation(oObject);
DestroyObject(oObject);
CreateObject(OBJECT_TYPE_STORE, "anc_event_mercha", lStore);
nStoreRefreshed = TRUE;
}
if (GetTag(oObject) == "anc_tchest")
{
oItem = GetFirstItemInInventory(oObject);
while (GetIsObjectValid(oItem))
{
DestroyObject(oItem);
oItem = GetNextItemInInventory(oObject);
}
DestroyObject(oObject);
}
if (GetTag(oObject) == "anc_demongate" || GetObjectType(oObject) == OBJECT_TYPE_CREATURE || GetObjectType(oObject) == OBJECT_TYPE_ITEM)
{
if ( !GetIsPC(oObject) && !GetIsPC(GetMaster(oObject)) && !GetIsPC(GetMaster(GetMaster(oObject))) && !GetIsPC(GetLastMaster(oObject)) ) //do NOT delete PCs and their associates
DestroyObject(oObject);
if ( !GetIsPC(oObject) && GetIsDead(oObject) && GetLocalInt(oObject, "Escorted") == TRUE) //...unless they are a dead escorted NPC
DestroyObject(oObject);
}
oObject = GetNextObjectInArea(OBJECT_SELF);
}
//Add this area to the list of free areas
string sRegionString = GetStringLeft(sAreaString, 1);
string sList = "sList"+sRegionString;
object oList = GetLocalObject(GetModule(), sList);
ListAddString(oList, sAreaString);
//TEST
int i;
for (i = 1; i <= ListGetElementCount(oList); i++)
{
FloatingTextStringOnCreature(ListGetString(oList, i), oExiting);
}
}
}